loftar wrote:Mafious wrote:Btw you shouldn't need larvae for beeskeps thats just stupid you need swarms for beeskeps so the mecanic should be bulding skeps so after a X time beeskeps become fully operational hives.
We do intend to expand on the beeskep mechanic sooner or later; requiring larvae is more-or-less just a placeholder so that people who start farming only after we do that aren't at a horrible disadvantage to those who built their skeps with no such requirements prior to that.
We did nerf the bees quite a bit for W11, but I guess that wasn't quite enough. As for testing combat changes, to be perfectly honest I've pretty much given up on imagining my combat testing being representative of anything that actually happens in-game.
really? literally all you have to do to test combat against wild animals is agro one and try fighting it. now do so with a low level character, lets say 10-20 in all stats and 1-10 in combat, since any more than that and said character at that level is massively gimping their ability to do anything BUT run around punching bees. now open up your combat deck and ONLY use the default stuff. now mash random buttons because you didnt bother to put an explanation of combat in game, and you want to emulate the experience that literally everyone who dosent spend hours trying to decipher the gibberish at the wiki or the terrible youtube tut's on it. are you able to raid a beehive doing that? if not than the bees are too damn strong for early game.
also, how could you possibly think an early game mob , currently being absolutely mandatory to make an extremely vital tool for farming in this game, having an attack that deals -10 str/agi was even close to balanced? even -1 for a low level character is damn near a death sentence when its on agi, much less str AND agi. i mean im glad you guys have massively nerfed wounds, as im not sitting at 30HHP for days on end now but rather wounds fade away in a day or so, but if one of your wounds literally makes a fresh character unplayable for the rest of the day, and its CLEARLY an early game item (see: it shows up for people with base stats/skills), that wound should obviously not exist at all.