MightySheep wrote:LostJustice wrote:Tbh, the complaints are the same each time. Last world raiding was done. It was a pain but it was doable when it was needed. This world, probably still doable but there are players who just want quick satisfaction of raiding like you because they can just do it without any real justification and there are others that wish to play the game as is and be able to protect what they have. I do believe there should be a system based on effort for protection but also a system to raid that equal to the effort spent. Why should someone grind anything or even play the game at all when some else can create and alt and bash their wall down and take their fruits and efforts without putting in an real effort of their own? To me, you have yet to justify a reason for this or a solution where people can protect it. The siege system is doable you just seem too lazy to do it and just want quick action. Not to mention majority of the population is not faction based. So they do not have the resources or abilities factions do and from a game developers stand point, you can't just say gtfo out to them.
Thing is, only decent compromise I have seen is one where the shield were re-implemented but we know how terrible that was and even then you still wont be happy because you have to spend effort to raid someone else's effort. Amazing how that logic worked.
Wow I didnt realize we had raiding experts in this thread. That's great maybe you can give me feedback on my dilemma. I want to raid a village but it has a very wide outer palisade followed by an inner palisade and a village which, like most has many wall sections inside. How do I raid it? Bearing in mind that I apparently cant build on enemy vclaim and ram only travels 20-25 tiles.
From what I understand I need to camp a ram for 24 hours (better buy stock up on hard drugs or something right? lol). Fending off any alts or archers. Also the defender is known very rich so he might pay people or have friends to gather to attack us so we better have a big group of well prepared people for that 24 hours I guess. This will get us past the first palisade but then the ram will break down, I guess thats another 8 hours we will have to camp the ram. Or is it? Nah I'm pretty sure the next wall is more than 25 tiles away, damn I guess its 16 hours. OK so 40 hours later we can finally bash into one of the sections of this guys village. Oh wait he could have built way more walls in that time couldnt he? its been over 24 hours after all shittt. Do you think there will be any loot left in that section of his village? Somehow it doesnt seem likely to me. I dunno maybe I'm a pessimist. Probably need to bash into the other sections of the village to achieve anything. So I guess we're talking 48, maybe 56 hours of camping rams. Maybe I'll need to wire myself up to electric chair to not fall asleep. hmm. You're right when I think of it like this maybe I'm just LAZY
Well I guess it meets your requirements of "system to raid that equal to the effort spent making village" since you could probably build a whole new village in this time.
Both you, VDZ and most people in this thread are really not honest. Please just repeat after me "I do not want raiding in this game." its not difficult lol. It's a perfeclty ok opinion to have. It's much less frustrating to me than when saying "I want raiding, I just think the requirements should be [insert ridiculous impossible task here]".
Maybe what this world lacks is more spruce slaughtering baddies and griefers, then you will really enjoy this broken siege system I'm sure. You forget that invincible bases applies to the bad as well as good.
Do you think this might fix it?
-being able to build on other people's vclaims as long as you have vandalism and you haven't passed through a visitor gate
-halved preparation time for battering rams and wrecking balls
You would still need people to camp the rams and balls, but it wouldn't be quite as tedious.
Raffeh wrote:Off topic a little here...
Maybe we should start a better thread for siege ideas in the correct place. I understand there needs to be a fine balance to keep hermit players safe and allow for sieging to be viable.
There's these:
viewtopic.php?f=48&t=64638
viewtopic.php?f=48&t=63416&p=805345&hilit=siege#p805345
Alternatively, you could start a new thread about how much sieges suck. A general siege discussion thread in C&I might be useful.