SnuggleSnail wrote:Hey,
but predominately the people upset about their inability to siege are doing so based on their inability to siege a non-segmented/plot village, so :shrug:
Most people upset about anything this world are just plain upset.
"Siege is bad because it's bad"
"PVP is bad because I like legacy better"
The forum is overflowing with hatred and negativity in the last few months but the loudest and most frequent naysayers are giving zero constructive feedback because they simply no longer like the game. It's literally more important for some people to shitpost about game mechanics to spite a mod who said something they don't like than it is to actually give meaningful input.
Siege has always, always had the exact same end result, whether it was w11 siege mechanics, w10 siege mechanics or any iteration before that. If I remember correctly there was even a point where brickwalls were handbashable? People lost their industry, their items, and all their work. PVP was rampant, people killing randoms for no reason, people camping CRs for no reason. The Moot was active and filled with arguments and rivalries. Not many rage quit over it.
The main differences I can see between then and now -
- You can literally get a character pvp ready and up to industry-standard stats within days if you have help from a developed village.
- Qualities on everything are much higher, much faster.
- Bases, villages, claims, groups are larger.
- More people are allied.
- You can receive more stats back after death and instantly have tons of bonuses from completed credos and realm buffs.
So why is there all of a sudden this new daunting feeling that any improvement to siege will suddenly make people quit? From what I can tell it's easier than it ever has been to start again. Allies and realms spread over dozens and dozens of villages. People say there is no PVP because too many people are allied, but also say don't make siege easier because if they lose your base they will quit. Isn't there like a dozen ally villages you could move to in an instant?
In my opinion the idea of siege being more like legacy would be great, even if you keep the same structures like archery towers in now. Make it incredibly easy to get in to walls, and also incredibly easy to defend siege, then people who get raided can simply raid other people back if they lose. Suddenly there will be PVP again because people will need to be active, seeing a siege engine will actually be a real threat, albeit a manageable one.
A great way to balance this would be to make it so many things can no longer be spiraled, make quality nodes matter again, and make more local resources more meaningful. Make more of them even, more different kinds with more varying qualities. Give people resources to fight over so they are more likely to siege for control over a resource than siege an entire village.