Potjeh wrote:Add quality caps and replace most of infrastructure grind with individual item grind.
AntiBlitz wrote:raiding an empty shell isnt fine, what is the fucking point if its empty??? great, i spent 4 days non stop with like 4 hours of sleep each day so that i could meticulously guard this damned ram, then finally get inside, and its all empty. That, is exactly why raids dont happen, and why there is no incentive to try. Who wants to do that?
jorb wrote:CaveHermit wrote:Just back old one. When u was change siege system u said for better one. In w10 ppl when was ask about Siege system Better they was mean Make it less time no longer Now siege system is impossible bcs u build catapults lock them and enemies can suck ur cock. Bcs you cant build fucking archery tower on the enemy claim. How to make village 100% safe? Just build big claim and its all. u are safe.
I like the core premise of the present system a lot more, I have to say. Would you like to expand on this point? Not sure I understand why the village gets safer with a bigger claim? Why are offensive archery towers so important in your estimation?
popfor wrote:Legacy siege was really fun.
Ants wrote:Without offensive archery towers, defenders can build locked siege engines around the attackers' engines and then he has to handbash them out of the way.
MrBunzy wrote:Ants wrote:Without offensive archery towers, defenders can build locked siege engines around the attackers' engines and then he has to handbash them out of the way.
This is in fact false. Have you tested out siege at all? It always bugs me that some of the most vocal advocates for siege change never actually playtest it.
SnuggleSnail wrote:Hey,
I just wanna point out that siege at the high end was infinitely harder last world than this world, and anybody who even suggests otherwise should have their opinions regarding siege completely disregarded. AFAIK, there were exactly zero successful sieges verse anybody who even semi-competently abused shields. It would've been reasonable from a single knowledgeable hermit to hold off against literally every faction in the game teaming up to siege him for at least a week.
With the contemporary system, you just need to spend significantly more resources than the defenders on catapults, and not have your siege camp be overrun for an entire hour. That's literally it. Sure, heavily segmented/plot-based villages are retarded OP(still less than W10 shields), but predominately the people upset about their inability to siege are doing so based on their inability to siege a non-segmented/plot village, so :shrug:
shubla wrote:Devs have only a limited time available
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
SnuggleSnail wrote:Hey,
but predominately the people upset about their inability to siege are doing so based on their inability to siege a non-segmented/plot village, so :shrug:
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