Vert wrote:i spent too much time on kingdom war. People who destroy my cairns use stat bug. Kingdom mechanics is shit, people who use stat bug destroy the world. im talking about food with 999999 fep.
Cairns and realms are pretty annoying, even if you're not going up against people with super high stats. Imo that shouldn't be Jorb's priority, though.. people who take part in realm stuff are a minority. The giant difference in stats could be taken care of with Headchef's suggestion:
Headchef wrote:And I understand the sentiment now is that people don't want to fight because everyones stronger but as I said - make 500 stats be the treshold and beyond that you can still increase but very significantly diminished returns so it's basically just for people who get excited about a number going higher but no real use.
Potjeh wrote:Lack of community interaction is basically a product of impossibility to catch up, people are just too scared to go out when they're virtually guaranteed to die if they run into someone with significantly higher stats.
It's nearly impossible to die with the current KO system. Just don't buy rage on your forager, problem solved. I'd say lack of community interaction is a product of people quitting and the world getting emptier.
pppp wrote:Ants wrote:Infinite stat grind seems to be the issue most people have with the game. I don't think capping stats is the solution; that was tried a few worlds ago and supposedly didn't work. I think devs need to make it possible for people to catch up to people with higher stats somehow.
If you remember what was the reason it did not work, go ahead and explain. If the only objection was "nothing to do after hitting max" then it looks like chasing own tail: "we do not want grind, but we do not want the grind to stop either".
I don't remember, unfortunately. I wasn't around when the stat cap was implemented, so I'm just repeating what I've read in other threads.
Aceb wrote:Ants wrote:Infinite stat grind seems to be the issue most people have with the game. I don't think capping stats is the solution; that was tried a few worlds ago and supposedly didn't work. I think devs need to make it possible for people to catch up to people with higher stats somehow.
Most people have problem with themselfs. I would avoid such statements until You can somehow prove it's true. A lot of people do not have problem with infinite stat grind and a lot of people would wish for diminishing return, not flat cap.
My proof is that it's currently the top issue in the poll with 54 votes. Personally I like the infinite stat grind and the diminishing returns idea. Maybe we should make a thread specifically about that.
discospaceman wrote:pppp wrote:Ants wrote:Infinite stat grind seems to be the issue most people have with the game. I don't think capping stats is the solution; that was tried a few worlds ago and supposedly didn't work. I think devs need to make it possible for people to catch up to people with higher stats somehow.
If you remember what was the reason it did not work, go ahead and explain. If the only objection was "nothing to do after hitting max" then it looks like chasing own tail: "we do not want grind, but we do not want the grind to stop either".
Stat caps were something stupid low (300?), right?
In any case there aren't any successful games that I can think of without some form of stat cap, be it level cap, top tier gear, or no stats at all
More content is the answer, and this is something the devs really aren't focusing on
What content should be added, in your opinion? They update every week. Heck, they just added seasons.