Oddity wrote:As you say, "a combat system is content, which is one of their current focuses" — They're working on re-inventing the combat system for the 10th or so time in about as many total Worlds we've had. What do you think this one will change? Each system they've tried is always basically the same, except for some new confusion to figure out and then you're basically back to how it's always been.
I'm not doing a whole historical analysis of the problem, but I think a quick summary is thus: One person suggests improvements, and in a way, it would be improvements. However, to implement, one aspect of the game has to be fundamentally changed, and there is a great uproar by the gallery. Every time it has been this way. In my opinion, the bullet is just going to have to be bitten, the short plank must be walked off of, etc. It's liable to upset half the users and they'll walk away, but it'll be for the better (or one can hope).
And to note, there's only been three combat systems from jorb and loftar (not counting Salem): Legacy, W8-W9, W9-now. (believe it was mid part of world 9 when the last changes were made. There have been two or three attempts at smart siege systems, all in the last couple of years. W7 and earlier, it was all bug raiding and maybe you'd see someone camp a ram 24 hours. And then, it wasn't a siege, it was just mass destruction for the sake of destruction.
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