boreial wrote:I have always been curious to see what would happen if the dev's split the server to 1 pvp, 1 non-pvp, and see which would A: have a larger starting population, and B: maintain a larger population over a 4 month period.
The answer to that is fairly obvious. The problem is that the devs know non-pvp servers are not something they want to make: Loftar made a post about this a while ago, but PVP is essential as without it, much greater forms of griefing are possible. What do you do when someone settles nearby you and begins using up resources? What do you do when someone claims the land all around you and boxes you in with a palisade? What do you do when someone moves in next to you and rushes a village claim immediately and prevents you from making your own? etc etc.
Manual interference and moderation is something they don't want to do, and while a non-pvp server would be larger initially and maintain a larger population, that also doesn't mean it's good. It's also, I suspect, not something they want to make at all.