Why did you quit haven in w11? [Strawpoll]

General discussion and socializing.

Re: Why did you quit haven in w11? [Strawpoll]

Postby The_Lich_King » Tue Oct 08, 2019 5:58 pm

Granger wrote:
Granger wrote:As we deal with an online game that has recurring costs (server, maintenance, new content) having a monthly fee is the only way to go, 'pay once' won't work.


Don't they make enough money with hats and the premium? i'm not talking about removing them, just changing it so that instead of 10$ verification for an account it's just 10$ to make one, and then limit characters to one per account to limit alting? Wouldn't they still have basically the same income they have now?
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
User avatar
The_Lich_King
 
Posts: 1137
Joined: Fri Jun 20, 2014 5:24 pm
Location: The pool of autistic dread that is left in W15

Re: Why did you quit haven in w11? [Strawpoll]

Postby Granger » Tue Oct 08, 2019 6:37 pm

One point I would like to verify (through a parallel server, to be able to see what people prefer in what numbers) is how the game unfolds without (or at least way less) alts.

A one time payment IMHO won't cut it, it also won't be able to sustain an online game anyway. While free to play with micro transactions might be the hot thing these days it wouldn't put an end to just create another account, so that's out of the available options too for the goal to reduce alts.

Please keep in mind that the idea is to run a second server in parallel, payment rules for the standard one won't be affected as active subscription requirement and one character per account limitation wouldn't apply to it. You could see it like the second server would be the premium one, where you pay for not having to deal with the fallout caused by the free to play model on the main server.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9263
Joined: Mon Mar 22, 2010 2:00 pm

Re: Why did you quit haven in w11? [Strawpoll]

Postby Tamalak » Tue Oct 08, 2019 7:20 pm

I would truly love for alts to cost money. It would do wonders for the balance of the game. However, the game's population is already too low, that change would be too dangerous.. for now.

Honestly, the devs really should focus on making the game's learning curve easier (tutorial quests, info boxes etc), make the default client equal to Ardennis, and then release the game on Steam already. PvP is still not balanced but some part of me thinks balancing that is still about a decade off and the game doesn't have that much time.
Tamalak
 
Posts: 874
Joined: Sun Feb 20, 2011 12:31 am

Re: Why did you quit haven in w11? [Strawpoll]

Postby The_Lich_King » Tue Oct 08, 2019 9:53 pm

Tamalak wrote:I would truly love for alts to cost money. It would do wonders for the balance of the game. However, the game's population is already too low, that change would be too dangerous.. for now.

Honestly, the devs really should focus on making the game's learning curve easier (tutorial quests, info boxes etc), make the default client equal to Ardennis, and then release the game on Steam already. PvP is still not balanced but some part of me thinks balancing that is still about a decade off and the game doesn't have that much time.


Releasing the game on steam will probably have no effect on the population of the game. It is a seriously hardcore game, where grinding and competition make up the vast majority of the gameplay with excedingly hardcore themes such as permadeath(even if nobody dies anymore) and pvp/griefing which you can do to anyone within the world. Games on steam with permadeath (like rust) are games where building back up is easy, and there is little consequence to death. In haven death has consequence and everything takes a longass fucking time. These are critical aspects of the game that cannot be removed (even if they get played with alot) and that people on steam would be abjectly averted too and that only a small populace of people will be willing to tolerate. In the end, if we put the game on steam more people might try it, but the population of the game in the end would be the same. Just a handful of hardcores and hermits

#hermitlifebestlife
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
User avatar
The_Lich_King
 
Posts: 1137
Joined: Fri Jun 20, 2014 5:24 pm
Location: The pool of autistic dread that is left in W15

Re: Why did you quit haven in w11? [Strawpoll]

Postby GenghisKhan44 » Wed Oct 09, 2019 3:28 pm

I love this game tremendously and I wish I had time to grind and build a theologically-based empire. But, praise God, he has most unexpectedly given me a life! :D So sadly I have no time to play. :(

Delivering sandwiches on bicycle isn't quite as fun as building palisades and cabins. But money is really nice to have.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

You are much loved! Love in return!
User avatar
GenghisKhan44
 
Posts: 969
Joined: Sat Feb 18, 2012 4:56 pm

Re: Why did you quit haven in w11? [Strawpoll]

Postby GenghisKhan44 » Wed Oct 09, 2019 3:36 pm

The_Lich_King wrote:
Releasing the game on steam will probably have no effect on the population of the game. It is a seriously hardcore game, where grinding and competition make up the vast majority of the gameplay with excedingly hardcore themes such as permadeath(even if nobody dies anymore) and pvp/griefing which you can do to anyone within the world. Games on steam with permadeath (like rust) are games where building back up is easy, and there is little consequence to death. In haven death has consequence and everything takes a longass fucking time. These are critical aspects of the game that cannot be removed (even if they get played with alot) and that people on steam would be abjectly averted too and that only a small populace of people will be willing to tolerate. In the end, if we put the game on steam more people might try it, but the population of the game in the end would be the same. Just a handful of hardcores and hermits

#hermitlifebestlife


That's for sure. This game is for people who have way too much time on their hands and no incentive to make money. I used to be such a person. Those were happy times. But we change now and again. Now I am a filthy casual with dodgy internet who needs his beauty sleep so he can bike around town for 3-4 hours a day delivering sandwiches and then practise for a church choir twice a week. I don't have the time or energy for such an in-depth game as this. Not that I was ever very good, anyway. Without metal, you really can't be.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

You are much loved! Love in return!
User avatar
GenghisKhan44
 
Posts: 969
Joined: Sat Feb 18, 2012 4:56 pm

Re: Why did you quit haven in w11? [Strawpoll]

Postby The_Lich_King » Wed Oct 09, 2019 4:51 pm

GenghisKhan44 wrote:
The_Lich_King wrote:
Releasing the game on steam will probably have no effect on the population of the game. It is a seriously hardcore game, where grinding and competition make up the vast majority of the gameplay with excedingly hardcore themes such as permadeath(even if nobody dies anymore) and pvp/griefing which you can do to anyone within the world. Games on steam with permadeath (like rust) are games where building back up is easy, and there is little consequence to death. In haven death has consequence and everything takes a longass fucking time. These are critical aspects of the game that cannot be removed (even if they get played with alot) and that people on steam would be abjectly averted too and that only a small populace of people will be willing to tolerate. In the end, if we put the game on steam more people might try it, but the population of the game in the end would be the same. Just a handful of hardcores and hermits

#hermitlifebestlife


That's for sure. This game is for people who have way too much time on their hands and no incentive to make money. I used to be such a person. Those were happy times. But we change now and again. Now I am a filthy casual with dodgy internet who needs his beauty sleep so he can bike around town for 3-4 hours a day delivering sandwiches and then practise for a church choir twice a week. I don't have the time or energy for such an in-depth game as this. Not that I was ever very good, anyway. Without metal, you really can't be.


Yeah sorry you don't have the time to waste. I know what that's like summer was busy as crap and i still can't put that much time into haven due to college, and especially this semester being a heavy semester. But you could just put in some small time playing for joy. That's what i am doing right now, and also why my stats are shit xD
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
User avatar
The_Lich_King
 
Posts: 1137
Joined: Fri Jun 20, 2014 5:24 pm
Location: The pool of autistic dread that is left in W15

Re: Why did you quit haven in w11? [Strawpoll]

Postby Zampfeo » Fri Oct 11, 2019 4:19 pm

The_Lich_King wrote:
Tamalak wrote:I would truly love for alts to cost money. It would do wonders for the balance of the game. However, the game's population is already too low, that change would be too dangerous.. for now.

Honestly, the devs really should focus on making the game's learning curve easier (tutorial quests, info boxes etc), make the default client equal to Ardennis, and then release the game on Steam already. PvP is still not balanced but some part of me thinks balancing that is still about a decade off and the game doesn't have that much time.


Releasing the game on steam will probably have no effect on the population of the game. It is a seriously hardcore game, where grinding and competition make up the vast majority of the gameplay with excedingly hardcore themes such as permadeath(even if nobody dies anymore) and pvp/griefing which you can do to anyone within the world. Games on steam with permadeath (like rust) are games where building back up is easy, and there is little consequence to death. In haven death has consequence and everything takes a longass fucking time. These are critical aspects of the game that cannot be removed (even if they get played with alot) and that people on steam would be abjectly averted too and that only a small populace of people will be willing to tolerate. In the end, if we put the game on steam more people might try it, but the population of the game in the end would be the same. Just a handful of hardcores and hermits

#hermitlifebestlife


There's plenty of people who want to play a hardcore MMO. Just look at Ark/Atlas, Conan Exiles, Life is Feudal, New World, etc. They just never seem to get it right.

I often bring up Haven in discussion groups for these games. Haven does a lot of things right. Claims, permissions, crimes, resources, quality, etc. are all very ingenious, yet simple features for a sandbox MMO. But, the new player experience has gotten worse and worse over the years.

First, Hafen's artstyle is horrible. The charm of the original is gone and I've never seen a new player compliment the game on its graphics. There's no aesthetic, the screen is way too busy, and the color pallette is absolutely gaudy. The original artstyle had a much more palatable look for a new player.

Secondly, the game is getting really bloated with mechanics. It seems like things are added just to add things without taking gameplay into account. Were quests really necessary? Credos? Satiations? Those are a couple of examples of mechanics that don't really seem to add anything to the game. They're just there and another aspect a new player needs to learn. I think Hafen is when things started getting out of control. I started playing during world 3 and everything just seemed really intuitive. Now, even as a long-time player, some things just don't immediately make sense to me anymore. I imagine the feeling is much worse for a new player.

Compare the original hunger system to what we have now. We used to have a hunger bar - eat too little and starve or eat too much and become bloated. You became hungrier whenever you regened stamina. Easy so far. Here's the kicker - different foods increase different character attributes just like the nutrients in real life food. Wow! What a simple, intuitive, yet ingenious mechanic.

Except, nowadays there's also a energy bar and the hunger bar is hidden in your character menu. You no longer starve from low hunger. Now, low energy makes you starve? Wtf? That makes no sense. Whatever. Food increases both bars at different rates. That kind of makes sense, I guess. Food has both energy density and nutrient density. Oh, but there's also satiation. I guess energy density and satiation are technically two different concepts, but does separating them really add anything to the game? But wait, there's more. Every different type of food has a different satiation level. I have no excuse for this one from a realism perspective and it definitely does more harm than good for gameplay.

I don't want to get on a tangent about the hunger system, but that's just one of many examples of mechanics that have gotten out of control in complexity.

Third, the new player experience just isn't taken into account at all. The game seems to revolve around whatever Jorb thought of in the shower and what the top 10% of players cry about. No one seems to care about the gameplay experience of a nomad despite there literally being a Credo for it. Or the life of a hermit which the vast majority of new players become. Or even smaller established villages who struggle to stay relevant. All anyone cares about is playing farmville with their 10 botted alts in the safety of their day-1 village.

There's almost nothing a hermit or small village can offer a large faction nowadays. The whole playstyle is irrelevant now. If you're not in a big faction, you're not playing the game. Stuff like cavebulbs used to be a hermit or small village's ticket to trading for higher quality seeds, tools, resources, etc. Now, those factions stay holed up in their village unless they get bored and want to steamroll people.

Speaking of Farmville, I used to describe this game as a low-fantasy Eve online village-building sandbox. Politics, trade, and territory control was the game. Now it literally seems like a farmville clone since 99% of things can be done within your walls, requiring no player interaction.

Fourth, no one likes to see bots and alts so accepted by the developers. Most people want to focus on their character and feel disadvantaged by not botting and alting themselves.

Lastly, and probably Haven's biggest problem, is the mass exodus of players after a few months into a new world. This has been an issue from the start and never seems to be on anyone's radar despite Jorb claiming that world resets aren't meant to be the norm. Haven is like Rust except on a longer timescale. Instead, Haven should strive to be more like Eve. The thing that makes Eve different is that there's no infinite vertical character progression. All skills have a cap. Instead, players focus on horizontal character progression by expanding into different roles and then participate in politics and territory control as end game content. New players shouldn't feel like they have no chance against other factions. Enough skilled players and a few weeks of hard work should be enough for a village to compete with another that's been around for 8 months.

You'll never hear anyone support that, though, because the only people still playing are the ones that like the Farmville nature of the current game state.
User avatar
Zampfeo
 
Posts: 607
Joined: Sun Apr 25, 2010 8:30 pm
Location: USA

Re: Why did you quit haven in w11? [Strawpoll]

Postby viznew » Fri Oct 11, 2019 5:36 pm

I stoped playing cause of the grind

i work alot and when i did play i liked to build my base which meant id be dominated when the raiders came

when trying to engage the community and start some sort huge community project most people didnt wanna cause thay would fall to far behind or thay help and it overwelms them, once i got my 2nd and 3rd job playing as a casual just felt impossiable to be able to effectivly do pvp over time (to be fair i also sucked when i did do pvp)
ImageImage
User avatar
viznew
 
Posts: 1173
Joined: Thu Jul 07, 2016 1:34 am
Location: siletzia

Re: Why did you quit haven in w11? [Strawpoll]

Postby _sarah_ » Fri Oct 11, 2019 5:51 pm

..
Attachments
ewwqq.png
ewwqq.png (193.63 KiB) Viewed 288 times
User avatar
_sarah_
 
Posts: 182
Joined: Fri Jun 01, 2012 3:16 pm

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: No registered users and 8 guests