Hi there,
I have started playing a few weeks ago and I must say that the game is really fun and addictive but here's what I don't get:
The philosophy behind PVP and PermaDeath.
My friend just got KO'ed by gankers and then they blocked him to ensure he drowned and died.
What is the point of this? I'm trying to understand the philosophy here and to grasp why would the devs of this game want this kind of thing to happen?
Why would you want players to Rage quit ?
Why would you want the population to go down instead of going up ?
Why would you want your revenues to go down instead of going up ?
The game is amazing but the PVP makes 0 sense. While I agree that there should be rewards for downing players, it shouldn't mean Game Over for the player getting ganked/killed.
How about something like losing 1-5 all stats when you die instead of losing HUGE amount of progess or having to quit ?
The PKers already get to loot you and i'm sure they would rather be able to kill you again than to see you quit the game, no?
I am new here and i'm trying to understand ? Is my journey here already over?