QoS (quality of shit) Changes to Haven

General discussion and socializing.

Re: QoS (quality of shit) Changes to Haven

Postby dagrimreefah » Mon Aug 22, 2022 2:10 pm

We need more ideas that require you to wake up and log in in middle of the night!

Your player has to shit/piss regularly, so you have to log in every 4 hours to relieve yourself else you take hhp damage (also a mandated captcha so you can't bot it).
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Re: QoS (quality of shit) Changes to Haven

Postby overtyped » Mon Aug 22, 2022 3:56 pm

1: When you are ko'd, you cannot go above crawl speed for one real life hour while you recover
2: Hearthing/logging out takes 30 seconds- But actually implement this one please.
3: Bob Dole
4: Animals can enter houses and caves when aggroed
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Re: QoS (quality of shit) Changes to Haven

Postby Hadehariast » Mon Aug 22, 2022 4:43 pm

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Water can now be boiled prior to drinking. Water which is not boiled prior to drinking may contain pathogens or diseases.
  • Added giardia, e. coli, cholera, typhoid fever, and dysentery.
  • Added primitive anti-biotics. Gated behind peacock ore.
  • Added bubonic plague. Plague can be contracted by picking up rats, or running past a rat. Buffed Rat-on-a-Stick to compensate.
  • Changed water consumption. Excessive water consumption (ie. 3L / hr) results in Water Intoxication, which creates three sub-wounds, all of which must be treated pror to recovery. Drinking additional water will cancel out any healing and increase the size of the initial wound.
  • Added wound "hyponatremia" (low sodium) - requires ingestion of salt to heal.
  • Added wound "hypokalemia" (low potassium) - requires ingestion of raw figs, carrots, or beets to heal.
  • Added would "hypomagnesemia" (low magnesium) - requires ingestion of raw almonds and pumpkin seeds to heal.
  • Added poison ivy to trees. No mini-map icon. Zoom in to eye-level to discover whether you're chopping an itch-tree! Added Ivy Itch as a new wound.

Key Fixes
-----------------------
  • Rat-on-a-Stick, Mushroom Spits, and Two-Bird Skewers now correctly give severe intestinal damage, as hearthlings have been eating the sticks. Savages.
  • Clay Cauldron now needs to be fired before use. The cooldown of the firing is 2 RL days. We've seen some discussion on this and remain open to suggestions for improvement.
  • Implemented a key fix so that custom clients can no longer fail to display resources, such as trees or cupboards. Dev cape awarded to loftar.

In the Pipe
-----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects-which-control-objectionable-controls.
  • Time to... slam us on Facebook?
  • Time to... disparage us on Twitter?

Enjoy!
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Re: QoS (quality of shit) Changes to Haven

Postby Nexit » Mon Aug 22, 2022 5:11 pm

when you die in game jorb comes to you irl and executes you with a shotgun
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Re: QoS (quality of shit) Changes to Haven

Postby Ardiay » Mon Aug 22, 2022 7:09 pm

Hadehariast wrote:We've been developing, and here's what's new.

Enjoy!


That was perfect! :lol:

P.S. You idiots are going to see some of these implemented...

P.P.S. Mushroom Spit icon clearly shows 3 mushrooms, recipe should require 3 mushrooms.
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Re: QoS (quality of shit) Changes to Haven

Postby shubla » Mon Aug 22, 2022 8:04 pm

I only suggest high quality changes. Cannot come up with bad ones.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: QoS (quality of shit) Changes to Haven

Postby kirion » Mon Aug 22, 2022 9:31 pm

Chalcopyrite has been moved to Mine Layer 4.

Corpses must be properly embalmed and buried (a 12 steps process), otherwise they spawn a ghost that move around, scatter your stockpiles, randomize your cupboards and remove coal from any steel crucible.

Lynx can now jump over your palisade.

Tripled boar's range to start attacking you.
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Re: QoS (quality of shit) Changes to Haven

Postby waga » Tue Aug 23, 2022 2:23 am

Oh ffs it's like you don't know Jorb , he will implement all of those.
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Re: QoS (quality of shit) Changes to Haven

Postby abt79 » Tue Aug 23, 2022 2:30 am

ants in the pants wound
axe quality hardcaps picked herbs, and if you dont wear an axe they hardcap to 1
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Re: QoS (quality of shit) Changes to Haven

Postby Potjeh » Tue Aug 23, 2022 7:14 am

Leech burns should be able to get infected.
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