QoS (quality of shit) Changes to Haven

General discussion and socializing.

QoS (quality of shit) Changes to Haven

Postby dagrimreefah » Sun Aug 21, 2022 10:59 pm

I'm tired of constantly hearing about what improvements can be made to the game. Seems like a lot of bitching and whining to me, and it's not very entertaining.

So instead I wanna try something different: come up with ideas that will make the game (even more) tedious and painful. I'll start.

When you smelt glass, if you put the molten glass in anything wooden it will catch it on fire, including your house.
User avatar
dagrimreefah
 
Posts: 2631
Joined: Wed May 25, 2011 3:01 am

Re: QoS (quality of shit) Changes to Haven

Postby VDZ » Mon Aug 22, 2022 12:17 am

Whenever you're too close to a heat source (fire, kiln, smelter, hearth fire, etc) you start taking damage over time. To craft items without taking damage you need to manually position yourself within range and then right-click the workstation. Right-clicking from a distance will make your character autopath straight into the fire. Also, every damage tick has a chance of destroying one of your pieces of equipment and giving a large wound.
User avatar
VDZ
 
Posts: 2660
Joined: Sun Jul 17, 2011 2:27 am

Re: QoS (quality of shit) Changes to Haven

Postby pawnchito » Mon Aug 22, 2022 1:03 am

All boulders that spawn while mining are unliftable.
User avatar
pawnchito
 
Posts: 1086
Joined: Sat Apr 07, 2018 11:52 pm

Re: QoS (quality of shit) Changes to Haven

Postby kirion » Mon Aug 22, 2022 1:46 am

Trees may fall toward you and will insta-KO you if you do not move out quickly enough. Get extra skills to lower that chance.

If you walk into a fire, there's a low chance of you being teleported to a previous world at random. Naked, obviously.

Wind implemented : May rarely flip your boat and sink it if not straightened fast enough. Naturally, you lose all cargo.

Palisades will rot over time, gradually lowering it's soak until it's hand-bashable. Must be repaired daily.
User avatar
kirion
 
Posts: 373
Joined: Sat Jul 31, 2010 11:45 pm

Re: QoS (quality of shit) Changes to Haven

Postby Tammer » Mon Aug 22, 2022 4:24 am

Variable material palisades.
Tammer
 
Posts: 284
Joined: Sun Sep 04, 2016 5:54 pm

Re: QoS (quality of shit) Changes to Haven

Postby sMartins » Mon Aug 22, 2022 7:49 am

I like the falling trees One .... That should be in the game!

Good ideas, keep going.
I'd hardly call anything the Bible of our times » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 2851
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: QoS (quality of shit) Changes to Haven

Postby TwentyThree » Mon Aug 22, 2022 9:15 am

Tammer wrote:Variable material palisades.


Yeeeeessssss
User avatar
TwentyThree
 
Posts: 173
Joined: Mon Oct 10, 2011 10:58 pm

Re: QoS (quality of shit) Changes to Haven

Postby Odynak » Mon Aug 22, 2022 10:24 am

Random spots of quicksand that does not differ visually from normal sand tiles. Blocks hearth magic. No way out unassisted.
Odynak
 
Posts: 132
Joined: Thu Apr 02, 2020 11:21 am

Re: QoS (quality of shit) Changes to Haven

Postby beefy » Mon Aug 22, 2022 11:24 am

Curiosity "Satiations".
So you can't study the same stuff all day, as you already know it.
beefy
 
Posts: 33
Joined: Thu Jan 12, 2017 1:06 am

Re: QoS (quality of shit) Changes to Haven

Postby Vraatjuh » Mon Aug 22, 2022 12:31 pm

Random colour generator on buildings 8-)
Mine supports not showing decay hits would also be fun!
Spreadable diseases
Weather conditions where heavy rain fall can ruin your complete crop yield
Vraatjuh
 
Posts: 409
Joined: Tue Sep 28, 2010 4:08 pm
Location: Heaven

Next

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Soukuw, Unfug and 8 guests