QoS (quality of shit) Changes to Haven

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Re: QoS (quality of shit) Changes to Haven

Postby Virs » Mon Sep 12, 2022 8:30 pm

Make a random chance for pile of leaves to spawn an aggroed bear upon moving through it.
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Re: QoS (quality of shit) Changes to Haven

Postby Agrik » Thu Sep 15, 2022 5:38 pm

A risk of losing boots while walking in a swamp. At least those like bunny slippers and clogs. If the character has enough relevant stats, the boots may initially be found on the ground as a dropped item.

When being hit (damaged), a stockpile doesn't disappear, but scatters its contents around. Each scattered item (and any other dropped item as well) has its own "half-blocking" bounding box that doesn't block movement fully, but reduces the max speed significantly and creates a risk of tripping over (stopping the char for a couple of seconds) and getting a wound. Perhaps dependent on agi.
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Re: QoS (quality of shit) Changes to Haven

Postby kirion » Thu Sep 15, 2022 11:48 pm

Depending on the seriousness of it, a wound may KO you at random intervals (no concussion though)
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Re: QoS (quality of shit) Changes to Haven

Postby vatas » Wed Sep 21, 2022 9:01 am

Devs address this, but whatever list or other thing they implement isn't retroactive; you need to visit all the Thingwalls again to add them to it.
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