SnuggleSnail wrote:Calling 16-22 year old poor europeans egoing at each other politics is very fake and gay, but that's not what I mean.
Who are we to judge our less fortunate brothers? I am sure that the politics of Haven are some of the most important social interactions that many of these people have had in ages.
SnuggleSnail wrote:At some point your entire village got wiped if you didn't ramcheck every 12 hours, and your character 100% died if you got KOed every time.
This was only ever true in legacy (or maybe for a tiny bit in early, early new Haven, and only if you had a resource that somebody cared about of somebody knew who you were. Literally was only a problem for faction people.
SnuggleSnail wrote:Then raids turned into day long sieges.
For faction versus faction people only. Any competent sprucecap killer could still terrorize noobs and get them out of their walls and effectively siege.
SnuggleSnail wrote:Then death got made super uncommon.
For faction versus faction situations only.
SnuggleSnail wrote:Then death was effectively removed.
For faction versus faction situation only.
SnuggleSnail wrote:Then the few remaining exploits to occasionally do raids were removed.
Exploits were only ever used by faction people and there are still exploitive ways to get the upperhand in many situations that are only known by faction people.
SnuggleSnail wrote:Then siege as even a concept was removed.
For faction versus faction situations only.
SnuggleSnail wrote:Now skill & clients are at a place where practically all """real""" PVP is consentual because escaping is so easy/consistent.
"real PVP" being the faction people who literally schedule it with each other? The same PVP that completely ends after 2 months? This is not PVP, this is a nostalgia-driven copium minigame.
SnuggleSnail wrote:Next I'm kindof expecting drowning to get removed since it's the only way people can die short of being trapped RN
If drowning got removed it would apparently only stop about 2 deaths per year for the copium pvp vets, according to your first post. But we both know it would save the characters of probably 100s of casuals, new players and hermits who are killed in boats and trolled in various ways by bored sprucecap killers for no reason.
SnuggleSnail wrote:I would personally rather play seasonally and quit after 6 weeks because I got killed/raided than play for 6 months and quit because I'm bored and nothing happened all world.
I think you would find that you are in a extraordinarily small minority with this opinion.
Again, PVPers ruined the game for PVPers.
The problem is that all the manipulating, lies and fake feedback given to the devs over this time has caused the game to evolve in a way that has negatively impacted the game for everybody.
PVP has become a stale copium minigame for bored nostalgiabois and with this evolution it has made the game a meta-filled minmaxing nightmare playground for torturing new players.
5+ years of development has gone in to getting us here, largely driven by the feedback of the 1%.
The 99% have been left in the dust and are quietly making the best of what they have. PVP, sieging, character death and other mechanics that have been practically removed from the game for faction players are still rampant and real possibilities for everybody else. Since 90% of PVPers quit after a month of huffing their scheduled nostalgia copium fights where nobody can die and no bases are ever in danger, the dummies who have very bad computers, less willpower or stronger mental illnesses are left behind to find something else to do. That something is torture the rest of the players, the players who CAN die and who CAN be raided.
Due to the strong meta and circlejerky scheduled approach to this "PVP", the groups that are quickly embarrassed and shoo'd away from the competent bigboi fights are also left with nobody else to tango with besides the people who simply cannot defend themselves, and who can die. (see: Arcanum)
Since we can't go back in time 5 years and unmanipulate the devs, the only logical approach is to remove PVP.
It is necessary to fix the game at this point.
The game that PVPers destroyed for everybody, including themselves, with their selfish manipulative feedback.