wonder-ass wrote:what permadeath? the game returns nearly everything through numens.
Zentetsuken wrote:Sevenless wrote:Although permadeath is effectively removed, player retention among pvpers and factions seems to be about the same. There are significantly more fights because lower stated/geared pvpers won't be completely ended if they mess up.
You talk elsewhere about making the pvp side of the game accessible, reworking permadeath into the wound system seems to do exactly that.
First of all, I don't think there are more fights and the time frame in which "real fights" happen has been shrinking each year.
Secondly, do you even know what accessible means? Did you read anything I wrote?
Permadeath is still in the game, it's just not something that any faction player worries about because with decent pvp meta knowledge and gear/stats it can pretty effectively be completely forgotten about. Permadeath still exists for everybody else and people are getting killed all the time. Permadeath existing only for the 99% is part of what makes combat and PVP inaccessible.
Factions are built on massive industry and people who nolife the game and minmax everythere, so even if a real actual death occurs, a faction player can get back on their feet with way less hurdles than a 99%er.
PVP is inaccessible because it is dangerous and unfun for 99% of the playerbase. The other 1% do it for fun, without worrying about consequences at all.
Sevenless wrote:Zentetsuken wrote:Sevenless wrote:Although permadeath is effectively removed, player retention among pvpers and factions seems to be about the same. There are significantly more fights because lower stated/geared pvpers won't be completely ended if they mess up.
You talk elsewhere about making the pvp side of the game accessible, reworking permadeath into the wound system seems to do exactly that.
First of all, I don't think there are more fights and the time frame in which "real fights" happen has been shrinking each year.
Secondly, do you even know what accessible means? Did you read anything I wrote?
Permadeath is still in the game, it's just not something that any faction player worries about because with decent pvp meta knowledge and gear/stats it can pretty effectively be completely forgotten about. Permadeath still exists for everybody else and people are getting killed all the time. Permadeath existing only for the 99% is part of what makes combat and PVP inaccessible.
Factions are built on massive industry and people who nolife the game and minmax everythere, so even if a real actual death occurs, a faction player can get back on their feet with way less hurdles than a 99%er.
PVP is inaccessible because it is dangerous and unfun for 99% of the playerbase. The other 1% do it for fun, without worrying about consequences at all.
"Don't be on water, keep your HHP above 60%" = no permadeath. That's not 99% of players. I've been listening to clueless hermits get ganked all world, and lemme tell you kills are ridiculously rare compared to "I stole his socks". In high intensity PvP areas hermits start avoiding water due to snekkja raiders anyway, kinda works in their favour.
The biggest damage hermits can take outside drowning is the claim bond studying mechanic. No one remembers that mechanic. Also worth noting I have been an avid proponent of shoring up drowning mechanics to make it in line with other KOs. Don't think I've complained about bond stealing mechanics though, I'll go do that.
Zentetsuken wrote:The biggest damage hermits can take outside drowning is the claim bond studying mechanic. No one remembers that mechanic. Also worth noting I have been an avid proponent of shoring up drowning mechanics to make it in line with other KOs. Don't think I've complained about bond stealing mechanics though, I'll go do that.
Zentetsuken wrote:Permadeath is still in the game, it's just not something that any faction player worries about because with decent pvp meta knowledge and gear/stats it can pretty effectively be completely forgotten about. Permadeath still exists for everybody else and people are getting killed all the time. Permadeath existing only for the 99% is part of what makes combat and PVP inaccessible.
Necrisha wrote:...
DonVelD wrote:Necrisha wrote:...
tard take
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Necrisha wrote:wonder-ass wrote:what permadeath? the game returns nearly everything through numens.
Which brings us back to how fashionable it is to completely wipe out bases, including all built up resorces and numens... Yes the game itself has options. Certain individuals like systematically erasing those options for anyone unlucky or new to the game out of boredom, reducing the people who might later once they start to develop an understanding and skill in the game actually enjoy pvp- thus shooting themselves in the foot and making the game boring for themselves.
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