Audiosmurf wrote:...
tard take
Audiosmurf wrote:...
SnuggleSnail wrote:but boy is the main reason I was interested in this game kinda dead
SnuggleSnail wrote:Just lamenting that the core aspect of what made haven interesting to me is kindof gone & it seems like the intent is to go further in the direction of making nothing interesting happen ever again.
The fuckign about page wrote:Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.
SnuggleSnail wrote:
- Raid on Polska pre-walls
- Partial raid on Tea party due to security flaw/bug (patched)
- 2-3 people from Norsca commit assisted suicide via drowning or clever use of game mechanics (clearly very new PVPers, barely counts)
- Somebody from Arcanum commits assisted suicide via drowning due to panic or client issues
- Somebody from Tea Party commits assisted suicide via drowning because the misclicked into the water while dropping gear
I might've missed 1 or 2 deaths of fighters, but even so they feel kindof irrelevant since dying typically seems to make your character stronger now. There have for sure been more suicides to gain stats than murders.
It's not rly my place to say the evolution of the game is wrong/bad, but I started playing this game in world 7 from googling something similar to "OPEN PVP MMO where I can delete characters", and I started playing again in world 10 because I saw a videos of the Aurora/Maid Cafe sieges. Nothing that has happened in the last year or so would make me interested in the same way.
I'm here for drama and people occasionally getting absolutely fucking shit on. The 99.5% of the time where nothing happens has been justified by the .5% of the time where something is /really/ happening. Even as an uninvolved pleb in world 7/10, just knowing that there's people dying & getting sieged/raided, the drama threads made things interesting for me.
That shit doesn't exist anymore. You can't die short of having brain aneurysm, siege is so unrealistic I would personally not siege somebody I had a personal vandetta against if I knew they literally would not defend in spite of being the siegiest sieger in the game. Raiding outside of bugs/clever use of game mechanics hasn't been a thing since, uh, world 9? 8?
I don't rly have a point I guess. Just lamenting that the core aspect of what made haven interesting to me is kindof gone & it seems like the intent is to go further in the direction of making nothing interesting happen ever again.
painhertz wrote:If this moron is what Haven has become I'm glad I've been gone for years now..... (That being said any "fun" in this game disappeared with the 3-d Client.......)
SnuggleSnail wrote:At some point your entire village got wiped if you didn't ramcheck every 12 hours, and your character 100% died if you got KOed every time.
Then raids turned into day long sieges.
Then death got made super uncommon.
Then death was effectively removed.
Then the few remaining exploits to occasionally do raids were removed.
Then siege as even a concept was removed.
Now skill & clients are at a place where practically all """real""" PVP is consentual because escaping is so easy/consistent.
Next I'm kindof expecting drowning to get removed since it's the only way people can die short of being trapped RN
Massa wrote:5 FUCKING DAY SIEGE TIMER HAHAHAHHAHA WHAT A FUCKING JOKE
SnuggleSnail wrote:It gets a lot funnier when you remember in world 10 it was 16 hours/claim, and one of the major things Jorb didn't like about it was that like 2 villages wrapped their village in another village extending the siege timer to like 32 hours.
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