abt79 wrote:try Stardew or Legacy Haven, singleplayer games are a lot more “chill”
tyrtix wrote:don't you believe that is the same as settling in cave to be safe? there's no way to be safe in game because the limitations of the game itself and its mechanics.
azrid wrote:tyrtix wrote:don't you believe that is the same as settling in cave to be safe? there's no way to be safe in game because the limitations of the game itself and its mechanics.
That's where you are wrong.
There's a huge incentive to go inside caves to find dust jewels.
Only bots and noobs run across grasslands where you should be hiding your first claim.
I don't know how many worlds you have been playing haven but its time for you to learn some basics.
tyrtix wrote:are you aware you're speaking of different things than i do? moving away from water to be safe is the same as settling in a cave by game mechanics, but the game gives you options to do otherwise and then make these options not working. The problem in bad design here, that drives players away, is divergence of intents in game mechanics...at least what is in game, should work as intended.
azrid wrote:I think its healthy to have bad options as a choice in a videogame. A game where there is no fail state is not a game at all. A game without a fail state becomes a story like an interactive book or movie would be.
You being bad at the game, didn't understand the advice I gave you.
When you build a base away from water you don't need to go minimap load distance away. You can hide in plain sight 50 tiles away from water.
You won't be a recluse as you described. You will be hidden while your noob neighbors struggle with random griefers because they paved a few tiles or really wanted to plant crops where their undried claim or palisade is.
Play smart not hard.
I recommend having a chat with a haven and hearth veteran about your problems before you give up and start doomposting on the forums. I can guarantee you most good players will be happy to share their basic knowledge that you are severely lacking.
You complain about having to be a recluse in haven and hearth yet you refuse to communicate with your fellow hearthlings about your problems.
Look within yourself before you complain that the game is flawed.
Maybe its the player(YOU!) that is flawed.
tyrtix wrote: i'd even try a full pve server if it was for me, and i bet a lot of ppl would play it.
tyrtix wrote:I did not "failed" the game, i can play it mfollowing the general rules other players uses for safety, as i did in other iterations, yet i'd play a game that do not cater to me the experience i'm searching for, and will bore me in a matter of days.
This happens to an awful lot of players, apparently the majority of them following stats, because the game give them the impression of catering some kind of experience than then do not fulfill.
In game design principles, players search for certain base experiences, for example adrenaline of combat, or exploration, or a story to be told: h&h feels like you have lot to build and explore, but then you get in and see you cannot just build as common sense will suggest. Some players knows that and avoid to build like that, but some do not, and get raided. That is fair and can happen, but then you fail in the game at giving a certain kind of experience, so you'll loose that playerbase.
In that way, the game shows promises to be a great exploration game, but then you find that if you're not good at pvp, you simply will die by just stepping out of your pally, if you have one, thus dismissing that promise, removing the motivation from the player to play.
The problem with H&H is that his developement reached a level in wich you have two distinct playing phases for each world: one with full pvp, and one that follows, where pve and slow-pacing find a place. Obviously this cannot be truly the game envisioned at start.
It's sad because h&h always had potential, on my eyes: i'd even try a full pve server if it was for me, and i bet a lot of ppl would play it.
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