Robben_DuMarsch wrote:SnuggleSnail wrote:The ability to go to a barterstand in your base and trade your x-products-you-enjoy-making for everything you need sounds amazing to me.
Feel free to apply to join Whatever Bay, Rosku will surely consider your application.
On a serious note, the only MMOs that I know where there's true market liquidity for everything are Albion and Eve (themepark MMOs usually don't let you trade much and crafting is often a money sink rather than for profit.)
In those MMOs, most of the things of any real value can only be gathered in the full loot PvP enabled areas. The devs constantly need to ban bots collecting things in any safe zones, which in HnH would extend to bases. But those bots are still prevalent enough that anything collected in a safe zone is so cheap it might as well cost nothing.
It'd be hard to do something similar in Haven, as easily botted food like cheese quickly overtakes most other production a couple months into the game, and most valuable goods can easily be produced in your base with little exterior inputs.
The economy far more resembles a survival game, where items gathered in the world are initially very valuable but fall off in importance as people start to run a surplus and then accumulate lots of wealth, before the server wipes/resets, starting the cycle anew. This incidentally makes botting less attractive and less problematic because the startup cost of setting up botted production is devalued (which I imagine is why you hate the idea of wipes, botting is probably the only reason you've ever been considered competitive and not low tier.)
Are you really mansplaining MMO economy to a community of MMO players?