Would less people quit the game if people had more end-game content to do?
I see people in a lot of good villages eventually get bored, they keep their chars well FED up but they see no reason to just increase their level of industry and combat stats and they eventually drop out.
For example, imagine there's a village with people who have 250 stats. They can beat the animals but they cannot try any PvP, all what is left are the dungeons.. which are need to be found and all villages members need to be online and have time to go to that place etc. to kill a bunch of animals...
I just wonder what if you could, Minecraft-style construct some kind of portal or altair that could once per day open a portal to some kind of a shadow realm. It would be a maze-like world with various challenges that you could explore and fight with various wraights, powerful bosses and other weird crestures...
You could meet other players here but if so, you'd have a spell to yeet out of the shadow realm in some quick unnatural way, maybe with some wound after it.
So once per day the village would gather, even with 150 and 300 and 500 and 1900 stats, they would try to find challenges for themselves and try to clear rooms , boses some of which would be extra difficult etc.. depended on their stats, cooperation and skills. Would be def a funny village activity and it would be easier to coordinate time-wise. Then the portal would be closed for 24 or 48 hours.
....
Or, once a week some kind of God of war would descend upon the world to organizer a tournament.. at the same hour, near all thingwalls there would appear a spirit-like arena. Parties of players running into it would be set somewhere safe and later and after 30 min of wait time, they would be pitted against each other. The winner would get the god's blessings and receive an one/two week or one month long buff untill the next battle when he's present in the thingwall he won in. this.. And there, there would be a 5% chance ur char dies for real for some real ranger, other than its a battle untill knockout and then you get tped back to HF
Ok more like a large circle around the thingwall would become a biome out of some kind of other-wordly substance and it would transport your character to some kind of a mystic arena totally somewhere else
So people know they just need to rush this thing and theyre safe, ready for the upcoming combat. So even if two low level villages are the last ones active in a certain provinces, they can enjoy a funny fight for some profits XD
Well, for a true accesible challenge, I suppose it would only lead to knockdown but no RIP so everyone could come and try to maybe win because even with that 5% RIP chance, people wouldnt show up.
Maybe you could participate only where your village idol is so its some sort of a local-only challenge if you know what mean... and the area could be a province or a serie of interconnected provinces if only one province seems to small to gather enough people.
Idk, something fun to do other than an assured death if you decide to fight a PvP and something other than only fighting animals
If people had a reason to actually keep increasing their industry and battle-stats, they'd last for much longer here. Like - we need to raise this and this so we can clean stronger and stronger rooms of the shadow realm! Or, there are a bunch of similar villages nearby, we need to rush this or that so we can get an edge over them in the coming Ares' tournament and win the buff for the upcoming 2 weeks!
Because most of already existing challenges are for people who can venture out into the world and be ready to lose their chars and only for top ultra-stat fighters or top alt producers, when the rest of the people cannot afford to really take part in the competition