Could we get some clarification as to if the 2 world system is still planned to happen on schedule? Because we should be coming up on that date now.
Hopefully it is because it's a good idea and it was met with a positive reception for the most part. There were a few people saying it would split the community, but that's retarded.
>176 hearthling playing
See this number? I see this same number time and time again a few months after a world has been around. That's about were things settle, and it'll remain somewhere in that region until a new world begins. A new world usually brings in upwards of ten times those numbers.
What I'm getting at here is that the claim that the playerbase will be split is just bullshit. Players like me come, play for a bit, then leave for one reason or another and we won't rejoin into a pre-existing world no matter what. You can't say you're splitting the playerbase when we would never log back in until a new world begins anyway. New worlds aren't divisive; on the contrary they're the great unifier.
But for the people that do want a world with a bit more longevity, you can give them it too in the world we have now, let than world run for much longer. That was originally the plan anyway, no?
Stick with the original plan IMO.
One server (this current one) that hosts a long-lasting world and a second server that hosts a world with a shorter life span. I guarantee this will make everybody happy.
Please make the map bigger this time though, I quit earlier than usual this world because the map was so fucking small that I couldn't find anywhere with no other people and I spent the first 3-4 days mapping the place out to be sure. Also go back to central spawning... the random spawns of this world were a disaster for that reason I've just gave. I'd much rather we all started in one compact location and then explored outwards, choosing how close/far you want to be from the masses. If you enable random spawns, you completely ruin the feeling of exploration because wherever you go someone is already in the area. I implore you to consider this.
A good chunk of the fun (IMO anyway) comes from finding an ideal location to settle. If you're unhappy with your location and simply cannot find somewhere you actually want to settle, you're much more likely to drop the game quicker. I had a great start this world for the most part, but I hated the map and hated where I settled so I dipped out fast. I attribute it solely to the tiny world and random spawns and no whirlpools leading to a place devoid of people (again due to random spawns...).