As the title states, I love this game. My buddy first introduced it to me back when I was 19 (in 2011). I'm now 33 and still get stoked for every new world. Devs disregard all the people giving you grief for one thing or another, this game is a true gem. I haven't played every single world since then but every time I have played, I have enjoyed it tremendously. I've always played as a hermit, with the only exception being my very first time playing where I joined a village called "Thorn in Foothills", back when Thorn in Foot was a wound you could take if you didn't wear shoes (Bring this back, seriously). I played 2 or 3 worlds before Hafen came out, and I have very fond memories of the old days of slinging bears.
When I found out about Hafen (I never bothered with Salem) I was ecstatic. I bought the Launch Helmet, which I still proudly have, and I hopped into the world and immediately made my gates backwards and locked myself out of my own base. Good times. Since then I've followed the games progress even if I didn't play a particular world, and the amount of progress on a game developed by two guys is just awesome to me. I live in the eastern United States, since playing this game I have met Russians, Koreans, Europeans, and most recently African players. I'm not an avid gamer, I don't play a lot of online games, but it is so cool to me to meet people from all over the world (Some friendly, some not) and actually have the patience to sit and translate messages with these people painstakingly through translation apps to establish friendships and trade locally.
In world... (6 or 7?) I moved into a neighborhood controlled by a Russian group, instead of killing me and burning the body they chose to help me. One person from their group spoke broken English, and through him I traded whatever I could get that they needed, mostly pearls. A roving group of bandits took advantage of my innocence and slaughtered me when I tried gifting them a dead bear. The Russian village I had made friends with then proceeded to hunt the group and slaughtered all of them within a week or so. They encouraged me to keep playing but I stopped as I had lost everything at that point.
Last world (World 16) I was unfortunate enough to spawn just below Balls Bay. I had also discovered Jotun Clams right around the time everyone else did, so I grabbed a bunch of them and was immediately raided for them. Granted I basically painted a giant target on my back by paving before I was ready for a palisade... but anyway. I then started playing slower and smarter, and eventually moved to a continent in the south where I joined a big group of independent hermits and villages. We encompassed the entire continent and established trade networks, support efforts, alert systems when raiders were prowling. When I burned out I gave my entire village to a couple local players to boost them to continue playing. When you find the right communities in this game it's really very wholesome.
As for pvp, I've never played a part in it. I've been a victim many times at this point and honestly I don't think it needs to be nerfed. That's the spirit of the game, in original Haven death was death. It was expected and inevitable. Nowadays we have bubbles around us hermits that keep us safe. If we want to play the game, we'll play. Get raided? big deal, go pick some blueberries somewhere else and carry on. Honestly I have to admit I like it that way, as a hermit being raided doesn't immediately snuff out morale if your character survives an attack. With that being said this game would be simply dull without pvp, its necessary. I was raided (By Snail I think, he nabbed my gold-sub foreskin hat) on day 3. He bashed my hearth fire thankfully so I could spawn elsewhere and keep moving. I didn't waste a minute and immediately recovered and planned for a new starter base. On a side note, I wish pvpers posted in the moot more often because I've always loved reading all the posts and seeing the screenshots of sieges and loot. I still occasionally look at older world forums just to see those posts again.
PvP needs to be a major focal point for this game, period. The strong need to eliminate the weak, I agree. Without that it's just a weird version of Minecraft/Farmville. A " double " perma-death" "double" game needs to actually have some deaths. I enjoy the luxuries of being a hermit and generally safe behind a palisade, but war and pvp needs to be encouraged. I don't know how, I'm not a game developer, this isn't a post in C&I. PvP Needs a revitalization. The big boys would spend less time hunting hermits if fighting other big boys were more appealing.
Overall this is a fantastic game, and I see far more rage posts than praise posts, so here's mine. Keep building the game you want to make, ignore the trolls. Keep the worlds bloody violent because without that the game loses it's sparkle.

