DDDsDD999 wrote:Op knock was a pretty minor move in legacy, and cleave was never used. Legacy was all about movement hits and clipping. I don't understand what you're trying to say about stamina or being near bases.
Specific techniques aside, it was still the positional play and running around. Being near a base was less of a chase than it otherwise would be if memory serves. Then it was more about trying to protect a ram so someone could smash the brick walls. If you had to break away from the ram, then it was siege over. I know it was more of a meme post, but there was that one that someone had a backpack full of buckets of water (6 was max at the time) for that "maximum chase." Now, it's a troll belt full of flasks. Not much has changed in the general meta. Specific mechanics have, but not the overall strategies. it pretty much summarizes what I don't' like about pvp in haven.
But that is kind of pulling away from what the question was: what about the current combat system isn't liked. I'll add more to my above statement. You could actually have duels in the legacy system where the unexpected occurs because someone would use one of the trick actions and mess with the balance of the fight. There were options. Here, you're stuck with the loadout you took, and you don't have a lot of extra options because you are stuck with a 10 card hand: 4 'best' defenses, a couple of attacks, something to build IP, your maneuver(s), and one or two of some sort of "other" action. Decks can be tailored for specific opponents.
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