Unfug wrote:LP/weight/h i guess - so the LP gained per hour per mental weight, everything above 50 seemed quite neat in the beginning, dont know about mid/late game
Unfug wrote:LP/weight/h i guess - so the LP gained per hour per mental weight, everything above 50 seemed quite neat in the beginning, dont know about mid/late game
ender client shows this value by hovering over a curio
guul66 wrote:I'm having a hard time understanding how to evaluate what makes a curio good/bad. How do you evaluate them?
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
The_Lich_King wrote:guul66 wrote:I'm having a hard time understanding how to evaluate what makes a curio good/bad. How do you evaluate them?
For early game just spam mirkwood, feather trinket, straw lantern, Dragonflies and reed boat... other curios can supplement but these are what I use as my core because they are really cheap and inexpensive and are all really solid early game. There are better curios and you won't keep up with faction play but all of those curios are so cheap and inexpensive that you are able to keep up with the spam as a non-faction player. Cost-efficiency is uber important for curios when you are a Hermit or in a small village.
Sevenless wrote:The_Lich_King wrote:guul66 wrote:I'm having a hard time understanding how to evaluate what makes a curio good/bad. How do you evaluate them?
For early game just spam mirkwood, feather trinket, straw lantern, Dragonflies and reed boat... other curios can supplement but these are what I use as my core because they are really cheap and inexpensive and are all really solid early game. There are better curios and you won't keep up with faction play but all of those curios are so cheap and inexpensive that you are able to keep up with the spam as a non-faction player. Cost-efficiency is uber important for curios when you are a Hermit or in a small village.
Tbh, I kinda think mirkwoods are obsolete. But either way, water striders are 100% an easy to maintain addition that you should add to the baseline for early. I also do mallard feathers once a sling becomes available, just need to pop 3 ducks a day.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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