jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Sevenless wrote:There is a misunderstanding for many players about how beehives work. They have a massive radius, but can only store the ability to polinate 50 tiles of crop at a time. Since we plant in large batches, that means every 50 tiles of crops needs its own beehive. This can look a bit ridiculous, but it's the reason why people who under-polinate their crops have their crops come in patchy over time instead of in a single wave (the tick updates roll from the north west to the south west if I remember correctly). Some crops with rapid stage changes and powerful growth nodes can cause issues. My beehives couldn't regenerate fast enough (they regenrate 6 tiles per hour) because my turnips grew so quickly, so I ended up needing 1 hive per 40 tiles or so. And to round this out: Remember that wind pollinated crops in real life also don't need hives in game. Hives have a very slow honey/wax production that ignores crops, so don't be fooled into thinking it means they're actually needed.
animary wrote:There are growth nodes all over the land. You can plant identical seeds on different parts of your claim and each patch will grow at different rates, produce different yield, and different q increase. If you dig in each of those areas you will probably get different q soil. It is the same reason there may be q10 clay in most of the water near you but you may find one spot with q50 clay.
Audiosmurf wrote:It can also be if you're using seeds from different harvests. Crops have this weird mechanic where they'll "bank" growth time when they're sitting there unharvested, and use it to grow faster when replanted or something.
Rebs wrote:Audiosmurf wrote:It can also be if you're using seeds from different harvests. Crops have this weird mechanic where they'll "bank" growth time when they're sitting there unharvested, and use it to grow faster when replanted or something.
This isn't a thing.
animary wrote:There are growth nodes all over the land. You can plant identical seeds on different parts of your claim and each patch will grow at different rates, produce different yield, and different q increase. If you dig in each of those areas you will probably get different q soil. It is the same reason there may be q10 clay in most of the water near you but you may find one spot with q50 clay.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:If you fuck with it, they provably still have the retarded time banking thing. It screws up my harvests every world.
No idea about growth banking but i decided 1 bee skep every 50 tiles is no longer true. I suspect, crops are wasting nearby bee skeps, taking multiple charges at the same time. Look at this image. 42x26 field, all tiles planted at the same cycle. almost 30 bee skeps around it. And still patchy growth. Its almost half an hour and the field is still like this. Must be a new bug or something.
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