Hoping that devs can clarify certain things. Even though players can figure out the stuff on their own I still kindly ask for some answers, so that I know if I can happily start building my base now or if I should prepare that I will want to wander off looking for a better spot.
1. Are there quality nodes in any form? So far I assumed no, as all the stuff I found and picked got the quality equal to my survival. However yesterday I picked a rabbit killed by a fox and it had substance higher than other stats. I know about the regional resources, but the question is about numerical quality only.
2. Do mud flats still give clay in some way? Digging there yielded only soil so I'm not sure if I'm doing something wrong or the times of clay from mudflats are gone. Simple yes or no is enough. If there is a way to get clay I will try to figure it out on my own, just want to know if I can still count mudflats as source of clay when choosing location.
3. Is there any form of darkness (Salem type of darkness)? I know about night and day cycle, but it seems like my current location is darker, even during a day. Maybe it's just an illusion and it's just terrain that's dark?
4. Does type of wood / stone used in construction of buildings have any effect apart from graphical? Like increased building hp, soak etc.?