Work Station Quality?

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Work Station Quality?

Postby TheKrush » Sun Sep 13, 2015 2:43 am

Does making work stations with higher quality materials affect what it produces at all?
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Re: Work Station Quality?

Postby jorb » Sun Sep 13, 2015 3:00 am

Yes.
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Re: Work Station Quality?

Postby Carebear » Sun Sep 13, 2015 4:22 am

So could a low quality Bee Skep be the cause of low seed quality? farming 50, Soil 45+, seeds 10-20 but getting 5-15 for new seeds.
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Re: Work Station Quality?

Postby GenghisKhan44 » Sun Sep 13, 2015 4:43 am

So if, say, I build a kiln on the grass, and then it decays, and I get higher quality clay with which to repair it, can I increase the quality of my kiln and thus of my products?
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Re: Work Station Quality?

Postby jorb » Sun Sep 13, 2015 9:13 am

GenghisKhan44 wrote:So if, say, I build a kiln on the grass, and then it decays, and I get higher quality clay with which to repair it, can I increase the quality of my kiln and thus of my products?


Nope. You need to build a new kiln to imrove its qualities.
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Re: Work Station Quality?

Postby MagicManICT » Sun Sep 13, 2015 12:21 pm

Carebear wrote:So could a low quality Bee Skep be the cause of low seed quality? farming 50, Soil 45+, seeds 10-20 but getting 5-15 for new seeds.


Traditionally, beehives have had no effect on the quality of honey or wax. Q of honey and was based purely on the Q of crops you grow. I can't promise that is still the case, though, unless jorb wants to chime in here and give us a definite yes or no.
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Re: Work Station Quality?

Postby FishingC » Sun Sep 13, 2015 1:33 pm

Also, can we please have a part of the UI window showing the Q of the station at hand? Surely this would not be so hard to implement, and you wouldn't have to waste like 2 days testing out a tanning tub to see if its shit or good.
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Re: Work Station Quality?

Postby jorb » Sun Sep 13, 2015 1:45 pm

Doesn't work for those that don't have a UI.
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Re: Work Station Quality?

Postby MagicManICT » Sun Sep 13, 2015 9:19 pm

jorb wrote:Doesn't work for those that don't have a UI.


therein lies the solution: all workstations and containers (where Q matters) gets a small UI screen with just the Q on it. ;) (probably not as simple as I just stated, but would work for us.)

Or a pointer in the Adventure menu that reports the quality aspects of an object without picking anything up. This could be made to work on soil, etc. if so desired, but that might make quality searching too easy.
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Re: Work Station Quality?

Postby jorb » Sun Sep 13, 2015 9:26 pm

MagicManICT wrote:therein lies the solution: all workstations and containers (where Q matters) gets a small UI screen with just the Q on it.


Are you insane, sir?

Or a pointer in the Adventure menu that reports the quality aspects of an object without picking anything up.


Yes, of course, indeed, and obviously.
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