Silk softcaps

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Silk softcaps

Postby Hervarth » Fri Sep 18, 2015 4:42 pm

Does anyone know what stuff we need for the silking industry this world? Is it the same as last time, dex*sew*farm for the boiling and psyche dex and sewing for the crafting bit?

Thanks!
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Re: Silk softcaps

Postby shubla » Fri Sep 18, 2015 4:43 pm

You can see it on crafting windows :roll:
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Re: Silk softcaps

Postby Ronin30 » Fri Sep 18, 2015 4:43 pm

I have yet to put 10 strands together, but so far, yes.
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Re: Silk softcaps

Postby Hervarth » Fri Sep 18, 2015 4:45 pm

shubla wrote:You can see it on crafting windows :roll:


I'm just starting to plan the industry and asking for advice, i dont have the recipes unlocked yet... which is why I'm asking, i need to know what to raise!
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Re: Silk softcaps

Postby Malke » Fri Sep 18, 2015 4:53 pm

I will check for you.

Unraveling takes dex and sewing into account.

Making the thread with 10 filaments takes dex and sewing

And making Silk cloth takes dex and sewing.
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Re: Silk softcaps

Postby Hervarth » Fri Sep 18, 2015 5:00 pm

Thanks a lot - so no farming or psyche needed? thats good news!
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Re: Silk softcaps

Postby Avu » Fri Sep 18, 2015 8:22 pm

You need farming for the mulbery trees which you need a lot of now and you need farming for the fibers that go into the herbalist tables you also neeed carpentry for said tables.
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Re: Silk softcaps

Postby Turtlesir » Fri Sep 18, 2015 8:22 pm

so what's the point of psyche then?
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Re: Silk softcaps

Postby Sevenless » Fri Sep 18, 2015 8:25 pm

Turtlesir wrote:so what's the point of psyche then?


Psy is involved in some cooking and quite a few curios now. It's definitely more impactful than it used to be.
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Re: Silk softcaps

Postby Avu » Fri Sep 18, 2015 8:27 pm

Crafting ranger gear.
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