Mining

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Mining

Postby camobeast » Mon Sep 21, 2015 9:03 am

is there a particular way to mine to stop or minimise cave-ins if you don't have the metal to make the supports
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Re: Mining

Postby Projeear » Mon Sep 21, 2015 9:28 am

Image

Come hither, young 'un. Back in the olden days, we'd zig-zag our mining operations to start off with. two forward, two left, two forward, two right, two forward...
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Re: Mining

Postby camobeast » Mon Sep 21, 2015 9:32 am

hahaha yeah I remember this, it still works :D? :)
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Re: Mining

Postby Shoeee » Mon Sep 21, 2015 9:36 am

Projeear wrote:Image

Come hither, young 'un. Back in the olden days, we'd zig-zag our mining operations to start off with. two forward, two left, two forward, two right, two forward...


I'm amazed that this method still works. I've dug out 2-3 times as much deposits/ores with this method until it finally cave-ins. Thanks Billy!
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Re: Mining

Postby TeckXKnight » Mon Sep 21, 2015 9:37 am

No, you can get a cavein with the first tile you mine out of a wall in a fresh area. My guess is that there are instability nodes that determine how likely an area is to cavein. I've cleared out huge areas without even the slightest hint of a cavein and I've also touched parts of caves where it'll cavein or drop dust particles with every tile I mine out. It feels far too consistent for it to be the will of RNG.
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Re: Mining

Postby camobeast » Mon Sep 21, 2015 10:18 am

oh so dust particles means it is close to caving in?
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Re: Mining

Postby TeckXKnight » Mon Sep 21, 2015 10:47 am

camobeast wrote:oh so dust particles means it is close to caving in?

Yes, that is my best guess.
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Re: Mining

Postby camobeast » Mon Sep 21, 2015 10:50 am

TeckXKnight wrote:
camobeast wrote:oh so dust particles means it is close to caving in?

Yes, that is my best guess.


I did wonder about this but I have only ever gotten dust particles while clearing tiles so just figured it was a standard animation for clearing them
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Re: Mining

Postby Sevenless » Mon Sep 21, 2015 2:18 pm

TeckXKnight wrote:
camobeast wrote:oh so dust particles means it is close to caving in?

Yes, that is my best guess.


I don't really know about that one. You still get particles even under a support. Unless it's just indication of said "instability node"...?

One thing I noticed is that the chance of cave in increases with the depth dug into the cave wall. The best I've ever managed unsupported was about 10 tiles. Further in I went, more often it caved in. Eventually I got deep enough that clearing cave ins caused cave ins and my tunnel almost didn't exist after that.

My personal theory atm is that cave walls actually give support to a degree, and further away from them you get more likely you are to see a collapse.
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Re: Mining

Postby g1real » Mon Sep 21, 2015 2:23 pm

Sevenless wrote:
TeckXKnight wrote:
camobeast wrote:oh so dust particles means it is close to caving in?

Yes, that is my best guess.


I don't really know about that one. You still get particles even under a support. Unless it's just indication of said "instability node"...?

One thing I noticed is that the chance of cave in increases with the depth dug into the cave wall. The best I've ever managed unsupported was about 10 tiles. Further in I went, more often it caved in. Eventually I got deep enough that clearing cave ins caused cave ins and my tunnel almost didn't exist after that.

My personal theory atm is that cave walls actually give support to a degree, and further away from them you get more likely you are to see a collapse.


I've personally had caveins happen thrice now, every time when dust particles fell after mining a cave wall. I basically stopped mining tiles that were marked by dust falling now. Yeah, pillars prevent the collapse, even if it's placed after the dust falling has occured.
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