Traveler Sack

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Traveler Sack

Postby 264225881 » Mon Oct 12, 2015 10:05 pm

Does Q20 traveler sack give one more row?

it is 5 leather + 8 string..

if the leather i had is Q10 and String Q30, does it make Q20 sack?
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Re: Traveler Sack

Postby Audiosmurf » Mon Oct 12, 2015 10:12 pm

It doesn't have to be >Q20 anymore, as I understand it.
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Re: Traveler Sack

Postby rye130 » Tue Oct 13, 2015 6:52 am

Audiosmurf wrote:It doesn't have to be >Q20 anymore, as I understand it.

Yet. In the future it probably will.
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Re: Traveler Sack

Postby sabinati » Tue Oct 13, 2015 6:59 am

rye130 wrote:
Audiosmurf wrote:It doesn't have to be >Q20 anymore, as I understand it.

Yet. In the future it probably will.


why? it was a stupid restriction in the first place.
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Re: Traveler Sack

Postby rye130 » Tue Oct 13, 2015 7:07 am

sabinati wrote:
rye130 wrote:
Audiosmurf wrote:It doesn't have to be >Q20 anymore, as I understand it.

Yet. In the future it probably will.


why? it was a stupid restriction in the first place.


Because the developers hate us :(
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Re: Traveler Sack

Postby Avu » Tue Oct 13, 2015 7:08 am

The whole inventory system is a stupid restriction.
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Re: Traveler Sack

Postby jorb » Tue Oct 13, 2015 9:17 am

Avu wrote:The whole inventory system is a stupid restriction.


What would be better? Infinite carrying capacity?
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Re: Traveler Sack

Postby shubla » Tue Oct 13, 2015 9:22 am

jorb wrote:
Avu wrote:The whole inventory system is a stupid restriction.


What would be better? Infinite carrying capacity?

Something like salem was.. You could store ton of low weight items. Currently for example, why can i only carry about 25 feathers with backpack? Its just stupid
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Re: Traveler Sack

Postby Lojka2 » Tue Oct 13, 2015 9:55 am

good thing will be hardened leather poach with belt
that will give you alternative inventory with like 2-3 slots
for keyring, flask or hatchet

so you will not mess with this items while shift-scrolling items
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Re: Traveler Sack

Postby Avu » Tue Oct 13, 2015 11:24 am

jorb wrote:
Avu wrote:The whole inventory system is a stupid restriction.


What would be better? Infinite carrying capacity?

Now that I have to walk between places instead of teleport everywhere a weight based system seems better. Heck a hybrid system I can work with. Base inventory stays the same with backpack, sacks and merch robe but you get extra inventory with movement penalties unless mitigated by a combination of str constitution and inteligence. Say 1 extra row and column for each 40 90 160 etc average stats.

ex
-you have 10 str no extra inv gear you have a
4*4 =16 inventory slots with with normal speed.
5*5 =25 inventory slots with 25% reduced speed
6*6 =36 inventory slots with 50% reduced speed
7*7 =49 inventory slots with 75% reduced speed

-you have 90 str with leather backpack 2 sacks and merch robe you have
9*10 =90 inventory slots with normal speed
10*11=110 inventory slots with 25% reduced speed
11*12=132 inventory slots with 50% reduced speed
12*13 =156 inventory slots with 75% reduced speed

It gives reasons for high stat combat characters to perhaps sometimes be used instead of no value alts when items need moving putting them in danger.

Also maybe it's time for really big stationary containers.
Shelves in houses rather than the weird warehouse like structure we got now with cupboards everything with more storage space of course.
Sausage hangers takes a lot of sausage.
A new granary building that can take barrels (each barrel labeled with content type and quality). Lots of barrels.
New more expensive 1000L barrels takes a bit more space. Can be carried at half crawl speed can be lifted full in carts wagons or rafts. I'd say boats but only if we get ships.
A water tank/huge barrel. Stationary. Takes a loooooot of content. Loved the salem water tower.
Increase the pile sizes.
Outside sheds.
Etc.


Somewhat related. I tried playing the game on my old monitor and at 1024*768 resolution the inventory, equip window and a cupboard takes the whole screen and more. So this needs fixing for sure. Scalable interface.
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