Q effects on weapons - Thread N+1

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Q effects on weapons - Thread N+1

Postby _Gunnar » Wed Nov 11, 2015 5:02 pm

Oddity wrote:
#haven wrote:(19:35:48) <Rawrz> the 3 qualities make things confusing as hell, i still dont know what essence does on sword
(19:35:51) <Rawrz> or anything on bows
(19:36:17) <loftar> Essence on weapons generally increase your effective agility.

Does this mean just with chop? Does this mean that increasing agility beyond some multiple of the ess of your weapon is worthless (for the moves that it affects)?
Sub affects damage, this one was easy..
What about vitality?
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Re: Q effects on weapons - Thread N+1

Postby sabinati » Wed Nov 11, 2015 9:08 pm

Vitality effects attack weight according to the wiki
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Re: Q effects on weapons - Thread N+1

Postby _Gunnar » Wed Nov 11, 2015 9:15 pm

Yeah, I just tested it. Its significant...

https://youtu.be/Nuh-93rhUTQ

One thing I'm really interested in is if its like with "effective marksmanship" and stuff, where there is no point increasing your marksmanship beyond a certain point.
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Re: Q effects on weapons - Thread N+1

Postby Archiplex » Wed Nov 11, 2015 9:21 pm

_Gunnar wrote:Yeah, I just tested it. Its significant...

https://youtu.be/Nuh-93rhUTQ

One thing I'm really interested in is if its like with "effective marksmanship" and stuff, where there is no point increasing your marksmanship beyond a certain point.



I'm more curious about what it means for bows.

Maybe vitality affects perception vs agility checks?
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Re: Q effects on weapons - Thread N+1

Postby _Gunnar » Wed Nov 11, 2015 9:45 pm

Yeah, I'd be really curious about that too. From what I remember when we tested bows it was avg q that affected aim speed rather than ess, btw, do you know if that changed or if we were wrong?

I can't figure out the formula between ess and cooldowns here... It could be that the size of the cd bar is not truly proportional to the time, that the framerate of the video is not fast enough, or that it is capped in some weird way using agility...
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Re: Q effects on weapons - Thread N+1

Postby Archiplex » Wed Nov 11, 2015 10:00 pm

_Gunnar wrote:Yeah, I'd be really curious about that too. From what I remember when we tested bows it was avg q that affected aim speed rather than ess, btw, do you know if that changed or if we were wrong?


I haven't been able to test bows thoroughly enough, substance is damage, IEMM still exists for bows (Whether this is based off essence or bow quality is unknown) AND is the lower of either your bow or arrow (Using an hq bow, bad arrows load slower than good arrows)

But specifics are still out there for me
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Re: Q effects on weapons - Thread N+1

Postby _Gunnar » Wed Nov 11, 2015 10:10 pm

Time for science!

(Does anyone remember how, precisely, agility affected cooldowns in legacy?)
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Re: Q effects on weapons - Thread N+1

Postby _Gunnar » Wed Nov 11, 2015 10:40 pm

pixels of chop cooldown bar: [393, 336, 328]
essence of stone axe: [18, 58, 89]

Relative agility is essentially 1 (to within 1%).

If anyone would like to contribute more data that would be great...
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Re: Q effects on weapons - Thread N+1

Postby Archiplex » Wed Nov 11, 2015 11:20 pm

I just did some quick testing and from it, it appears that average quality does not impact speed of aiming, but rather vitality does.

Again, only rough testing, but would be nice if someone else could do this with me to confirm.

Bow rankings in speed:

1.Bow(E/S/V): 25/33/48.9 + Arrow: 18/18/54
2.B: 30/70/24.5 + A: 18/18/54
3.B: 25/33/48.9 + A: 76/26/26
4.B: 30/70/24.5 + A: 76/26/26
5.B: 41/20/20 + A: 18/18/54
6.B: 41/20/20 + A: 18/18/54
7.B: 10/10/10 + A: 18/18/54
8.B: 10/10/10 + A: 76/26/26
9.B: 10/10/10 + A: 16/16/16

No shooting tests were done, will do later. Probably.

Essence likely affects accuracy.
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Re: Q effects on weapons - Thread N+1

Postby FishingC » Thu Nov 12, 2015 2:42 pm

Jenny, did anything affect how full the aim bar could get? I don't understand this effective mm.
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