farming and RNG?

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farming and RNG?

Postby joojoo1975 » Thu May 19, 2016 4:48 am

it would seem I am getting burned on me seeds. haven't really tested this as of yet but they don't seem to be going up all that well(looking at carrots and beetroots to be honest)

so would somebody be able to point me to a formula. cause right now I been around 19 farming when I planted the carrots and they are E 15 S 11 V10. and I am pretty dang sure they had to be in the upper 16-19 when I planted them. and they all have the exact same numbers.

also what is RNG?
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Re: farming and RNG?

Postby Ysh » Thu May 19, 2016 5:00 am

The quality the crops will be after they have done growing is determined right after they became planted. When you will plant these crops each quality will have some variation (±5 I think). Planted crop quality is softcapped from your farming skills. All crops of the same type will have same variation in quality when planted near the same time. So what you will do to gain quality is plant this crop and then using this A>S command to inspect crop. This can tell to you what this crop quality has become after the planting. If this quality has gone down, you can wait some hours to try again. Otherwise you will plant the rest of these seeds you have.

RNG is abbreviation for words ''Random Number Generator.'' It is used to talk of things determined by some random number.
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Re: farming and RNG?

Postby joojoo1975 » Thu May 19, 2016 5:19 am

thank you for the info, unfortunately every one of my carrots(6 of them) are the same Q after I inspected them and they are all ready to be harvested(stage 5?) this also goes for the beetroots too(6 plants as well). So if this is the same formula from legacy, they these should not be the same Q, no?






also can plants on trellises be stunted?
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Re: farming and RNG?

Postby Ysh » Thu May 19, 2016 5:22 am

joojoo1975 wrote:thank you for the info, unfortunately every one of my carrots(6 of them) are the same Q after I inspected them and they are all ready to be harvested(stage 5?) this also goes for the beetroots too(6 plants as well). So if this is the same formula from legacy, they these should not be the same Q, no?

It does not work like in legacy. I think in legacy each plant you pick will get random at this time. In current game all plants you plant at the same time will have this same quality. If you plant one plant and the quality will not go up, do not plant the rest. You will wait and plant them later to try for quality increase.
joojoo1975 wrote:also can plants on trellises be stunted?

No, they are just very slow for some of these.
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Re: farming and RNG?

Postby joojoo1975 » Thu May 19, 2016 5:38 am

Ysh wrote:It does not work like in legacy. I think in legacy each plant you pick will get random at this time. In current game all plants you plant at the same time will have this same quality. If you plant one plant and the quality will not go up, do not plant the rest. You will wait and plant them later to try for quality increase.


so I inspect the crop right after I plant it, so then the Quality will not go higher than initially planted?

also I have plant lore and gardening and yet I still get only 2 carrots sometimes, I take it if I didn't have those two skills I would be lucky to even get 2 carrots?

thank you for the reply. it's very helpful!
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Re: farming and RNG?

Postby Ysh » Thu May 19, 2016 5:41 am

joojoo1975 wrote:
Ysh wrote:It does not work like in legacy. I think in legacy each plant you pick will get random at this time. In current game all plants you plant at the same time will have this same quality. If you plant one plant and the quality will not go up, do not plant the rest. You will wait and plant them later to try for quality increase.


so I inspect the crop right after I plant it, so then the Quality will not go higher than initially planted?

Right. Quality right after planting will be quality when harvested.
joojoo1975 wrote:also I have plant lore and gardening and yet I still get only 2 carrots sometimes, I take it if I didn't have those two skills I would be lucky to even get 2 carrots?

thank you for the reply. it's very helpful!

I think with no skills you will always get 2 carrot. With all skills (plant lore, gardening, and druidic rite) you will always get 3 carrot.
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Re: farming and RNG?

Postby joojoo1975 » Thu May 19, 2016 5:45 am

thanks again
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Re: farming and RNG?

Postby MagicManICT » Thu May 19, 2016 7:37 am

The randomness is a time and distance thing. When you plant a crop, anything planted nearby and at the same time will be the same quality. As you get farther away, it becomes more random. As time passes, it becomes more random. If I recall right, jorb said something like 500 tiles and 8 hours for completely random outcomes from the time a crop is planted. I'm not sure if this is for all crops planted at that time or crop specific (barley gets a different RNG than carrots, for example). My experience has been that after your first crop planted, you'll at most get a full quality point in variation in one, maybe two quality values if you are planting 40-50 at the same time.

If you get a lucky roll, that means you go nuts planting as many as possible and stockpiling the better results for testing. If you get a poor roll on the first plant, wait half a day and plant another. repeat until you get a favorable roll. (Don't need to wait half a day, a few hours can be enough, but as pointed out, it won't be fully random until 8 hours have passed.) If you have a larger village and a few areas you can plant in, sometimes trying a different field will work. I don't have a home/village that large, so it doesn't really help me.
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Re: farming and RNG?

Postby Clemence » Thu May 19, 2016 1:05 pm

TBH, and as I saw devs want to put less randomness in this game, a +2 each time you plant would be less trouble for all.
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Re: farming and RNG?

Postby joojoo1975 » Thu May 19, 2016 1:48 pm

MagicManICT wrote:The randomness is a time and distance thing. When you plant a crop, anything planted nearby and at the same time will be the same quality. As you get farther away, it becomes more random. As time passes, it becomes more random. If I recall right, jorb said something like 500 tiles and 8 hours for completely random outcomes from the time a crop is planted. I'm not sure if this is for all crops planted at that time or crop specific (barley gets a different RNG than carrots, for example). My experience has been that after your first crop planted, you'll at most get a full quality point in variation in one, maybe two quality values if you are planting 40-50 at the same time.

If you get a lucky roll, that means you go nuts planting as many as possible and stockpiling the better results for testing. If you get a poor roll on the first plant, wait half a day and plant another. repeat until you get a favorable roll. (Don't need to wait half a day, a few hours can be enough, but as pointed out, it won't be fully random until 8 hours have passed.) If you have a larger village and a few areas you can plant in, sometimes trying a different field will work. I don't have a home/village that large, so it doesn't really help me.


sorry but this is utter bollix

(not what you said but the system)

I wish they brought back the old concept of every crop you plant has the formula applied not the planting session.
waiting hours to replant is going to screw up your overall process in the long run, unless you are in a Rather big village and whatnot.
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