[Newbie Questions] Alt's what for and specs

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[Newbie Questions] Alt's what for and specs

Postby hery76 » Wed May 25, 2016 8:42 pm

Hey guys, first of all a small introduction about myself: Portuguese, 23y. Played along time ago and decided to comeback now.
I've seen wiki, guides and reading forum non stop but, specific information is rare to find or really none to read.

Alt's are one of them, they are allowed and for what i've seen the tactic that old-school most love and its very very pratical but for new guys like me that in main char try to learn all abilities and stuff i've notice that i should learn more about alts.

therefore, i'm asking for a little help about alts specification like p.e. alt farmers skills and stuff, miners specs, combat alt's specs, etc.

If anyone could help on this thread or by PM would be awesome.

:D :D
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Re: [Newbie Questions] Alt's what for and specs

Postby Karede » Wed May 25, 2016 8:44 pm

All you really need is a miner/hunter/fighter for going outdoors and a crafter/farmer for keeping indoors. Maybe a forager if you need to go outside a lot
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Re: [Newbie Questions] Alt's what for and specs

Postby MotuOne » Wed May 25, 2016 8:47 pm

eventually make alt so when your main gets killed you don't really have to build from 0 again (along with doing various tasks so you don't have to have the risk of buffing a char that could get killed). At the beginning of the game, alts are pretty useless because it's pretty easy to recover from losses and it is hard to manage 2 chars at once as a newbie. You should probably look into alts when you establish a settling place, but sticking with just a main at the beginning is fine
Last edited by MotuOne on Wed May 25, 2016 8:50 pm, edited 1 time in total.
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Re: [Newbie Questions] Alt's what for and specs

Postby Burinn » Wed May 25, 2016 8:48 pm

I'd personally recommending melding a fighter and miner alt as to save yourself the headache if you're new. You'll be getting LP on a miner anyways; you'd may as well dump the points into melee combat after you get the mining skills.
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Re: [Newbie Questions] Alt's what for and specs

Postby hery76 » Wed May 25, 2016 8:54 pm

MotuOne wrote:eventually make alt so when your main gets killed you don't really have to build from 0 again. At the beginning of the game, alts are pretty useless because it's pretty easy to recover from losses and it is hard to manage 2 chars at once as a newbie


This was one of the things i was thinking about, if it would be worth to have an alt now at this early stage. (just now i got my claim and spot starting to take form)


Karede wrote:All you really need is a miner/hunter/fighter for going outdoors and a crafter/farmer for keeping indoors. Maybe a forager if you need to go outside a lot

Burinn wrote:I'd personally recommending melding a fighter and miner alt as to save yourself the headache if you're new. You'll be getting LP on a miner anyways; you'd may as well dump the points into melee combat after you get the mining skills.


Could you be more specific about what specific alt's should be focus on getting for abilities and skills? for farmers seems pretty straight forward but for others not that much :P
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Re: [Newbie Questions] Alt's what for and specs

Postby Burinn » Wed May 25, 2016 9:05 pm

A large portion of the game is limited by the quality of raw materials you can find (Water, dirt, sand, ect.). The quality of natural resources you find is limited by your survival skill. That is to say, you probably want a character with high exploration and survival in order to find these high quality resource nodes throughout the hearthlands. These stats will also help you find curiosities to increase the rate at which you're able to generate LP. See here: Foraging


Mining is necessary to craft a good portion of the mid-to-late game items and structures. Similar to exploration/survival, mining has quality nodes. The higher the quality node, the higher the metal ore you will receive when mining. However, unlike exploration/survival, you are not directly limited by your current skills when harvesting these resources. You must have a sufficient combination of Strength and mining tool quality in order to have enough power to break rock walls to extract ore. In addition to the strict stat requirement of mining, there are several skills you can learn that enable to increase the % chance your mined ore becomes a metal ingot inside of a smelter. See here: Mining


Since you'll be getting points into Strength on your miner, you'd may as well use him for combat as well. Combat in Haven is a bit confusing at first, but after you get the hang of it it's relatively simple. Three of the stats you definitely want in order to survive are Strength, Agility, and Constitution. I'd recommend leveling these stats up at the same time because your FEP bar requires more FEPs to receive a point in attribute as your highest stat also increases. That being said, once you have >50 agility and strength, you can probably start to fight and kill small game animals like foxes and badgers. Since you'll presumably no longer have a use for LP after you get your mining skills it's best to dump the extra LP into melee and unarmed combat. There are some other guides on the forum you can dig around for, for a more in depth explanation. See here: FEPs and Hunting


A direct alternative for new players, since they won't have the stats to use melee combat to kill animals is archery. A few points in marksmen is all that is really necessary to do this.
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Re: [Newbie Questions] Alt's what for and specs

Postby Burinn » Wed May 25, 2016 9:08 pm

I left out the whole reason for having these alts if it wasn't obvious, sorry.



Having alts enables you to increase the rate at which you progress in the game without sacrificing the time of building all of these stats on one character.
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Re: [Newbie Questions] Alt's what for and specs

Postby Ysh » Wed May 25, 2016 9:18 pm

hery76 wrote:Hey guys, first of all a small introduction about myself: Portuguese, 23y. Played along time ago and decided to comeback now.
I've seen wiki, guides and reading forum non stop but, specific information is rare to find or really none to read.

Alt's are one of them, they are allowed and for what i've seen the tactic that old-school most love and its very very pratical but for new guys like me that in main char try to learn all abilities and stuff i've notice that i should learn more about alts.

therefore, i'm asking for a little help about alts specification like p.e. alt farmers skills and stuff, miners specs, combat alt's specs, etc.

If anyone could help on this thread or by PM would be awesome.

:D :D

Character numbers is tradeoff between convince/efficiency and security. Less character is more efficient, more character is more secure. Walking through these example:

Most attributes are needed for doing many tasks. Strength is one of them. You will need strength for fighting combat and smithing item crafts. If I were to have single character, this is very easy for me. I can stay logged into this character for each task I need for combat fighting or for item smiths. I also only need to spend the food to level this character strength to 300 once time. But, what is issue of security? If this man is to die, because combat fighting is very risk activity, then I can no longer fight. But worse, I can also no longer smith! Of course, to split this into two characters means the hassle of switching between them to do the task and having to spend food to double train these two character strength stats.

In general, activities that do not need for you to leave your base are perfectly safe for that character. Be sure to not leave your base on characters that do not absolutely need to leave. If you are getting attacked, just stick with logged out and you can be fine from death on these. Examples of risky activity are:
  • Combat with player (very high chance for death)
  • Combat with animal (pretty safe for weak animal)
  • Mining (cave-in and troll attacks)
  • Foraging (other player comes to kill you)

Some examples of characters to have:

Fighter/Miner
  • Mining skills (up to Deep Artifice)
  • PvP skills (rage, theft, etc.)
  • STR, AGI, CON as attribute
  • Melee Combat and Unarmed for skill
  • Can use for mining, killing animal, defending from players
Crafter
  • Every skill except for mining skills and PvP skills (except maybe trespass for craft ashen robe)
  • All attributes trained
  • Sewing, Smithing, Carpentry, Cooking, Farming for skill
  • Probably take other skills for having safe character to butcher/gild/craft certain items (e.g. bows use Marksmanship and Carpentry to softcap for craft)
  • Do not ever leave this base or get this character in risk situation
  • Use for crafting items, farming crops/trees; every activity you do within base walls
Labor Slave
  • Get basic skills for doing some activity (e.g. you need Stoneworking to lay stone)
  • Do not train any attributes/skills
  • Use for high stamina cost labor that do not need skills to save FEP bar for real character (e.g. landscaping, cutting trees)
  • Do not care if this character dies, it is free for making
Forager
  • Trains PER for attribute
  • Gets Survival and Exploration
  • Can get Marksmanship for ranged hunting
  • Use for foraging/butchering
Criminal
  • Buys crime skills (e.g. theft)
  • Use to rob from people without risking other character
  • Probably do not want hearthfire for this character in your base for making harder to track your real base down

Most character aside from this labor slave will want some INT for training other skills. There are definitely other types of characters you may want for maybe PvP with bow or firing siege weapons or other utility. This is not exhaustive list but can give some of the basics of reason for alts, I hope.
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Re: [Newbie Questions] Alt's what for and specs

Postby hery76 » Wed May 25, 2016 9:36 pm

That's a really good sum up for what i had hopes to find when creating this post, thank you Ysh, thats gonna help me on these alt stuff :D

Also thank you burinn for that explanations and links, i've passed my eyes on them but never read it properly, have done now and took notes (;
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Re: [Newbie Questions] Alt's what for and specs

Postby Burinn » Wed May 25, 2016 9:38 pm

hery76 wrote:That's a really good sum up for what i had hopes to find when creating this post, thank you Ysh, thats gonna help me on these alt stuff :D

Also thank you burinn for that explanations and links, i've passed my eyes on them but never read it properly, have done now and took notes (;


Anytime chum.

Feel free to PM me if you need any help.
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