by xTrainx » Sat Nov 12, 2016 8:49 pm
i'll try to resume it here
when you start combat, you will start with no openings, and 8 moves, numbered from 1-5 and shift+1-5, those move are selected in the character screen> school tab.
there are 4 category of moves: Attacks, restorations, stance and moves
*Attacks: basically have 2 functions, raise openings in your oponents and deal damage based on your attributes and the openings in your oponents
openings are basically how effective your attacks will be against your oponent, if your attack deals 100 damage, and your opponent have a 10% opening, you will deal 10 damage to them
attacks and openings are color coded in 4 colors, green, red, yellow, blue. Each attack and opening works with their respective color
*Restoration: these are moves designed to reduce the openings you have, if you have 50% green opening, using feinted dodge, for example would reduce the green opening by a certain amount
like the attacks, these also are color coded in green, red, yellow and blue
*Stances: these are passive move that usually determine the stregh of your block and what is used to calculate them, some also have special function, like raising certain opening when you are attacked, or reducing cooldown
*Move: no fucking clue tbh
Basically when you start a fight, you want to attack your oponent and raise their openings with attacks while keeping yours under control with restortation moves.
Some attacks use Initiative points, wich you can gain with certain attacks and restorations, aswell as some stances, these are generally very powerful, but needs a bit of setup