Fooder quality

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Fooder quality

Postby HolaAmigo » Sat Feb 25, 2017 2:58 pm

Why fooder quality matters? Swill affects what?
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Re: Fooder quality

Postby abt79 » Sat Feb 25, 2017 4:45 pm

When an animal eats, it will decrease the quality of the animal if the fodder is of a lower quality than it.
Forget if this only applies to baby animals, though it definitely only applies to baby chickens
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Re: Fooder quality

Postby HolaAmigo » Sat Feb 25, 2017 5:00 pm

Does it affects quality or also breeding quality? I never noticed animal getting lower quality while eating bad swill and inspecting them. I have noticed decrease of quality when baby animals were seperated from parents (but not while inspecting them when they were alive, inspect after death showed low ql).
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Re: Fooder quality

Postby abt79 » Sat Feb 25, 2017 5:02 pm

I think it just softcaps their quality in some minor way, but idk I've only raised chickens this world
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Re: Fooder quality

Postby Potjeh » Sat Feb 25, 2017 7:38 pm

Fodder doesn't cap animal genetics at all, it softcaps actual products.
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Re: Fooder quality

Postby HolaAmigo » Mon Apr 03, 2017 3:06 pm

Potjeh wrote:Fodder doesn't cap animal genetics at all, it softcaps actual products.

Sorry for digging out. It means that I can give animal shit food when i breed them and give good ql when I want to milk them? So for example horses don't need good ql food as long as I want them just for riding purposes? Can I check the output quality somehow? And how does it works, like if I give bad food for pigs will it make their's meat quality irreversible? Or after period of eating hql food they will come back to their top ql? How does it work with cows who feed their babies?
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Re: Fooder quality

Postby speedfreak » Mon Apr 03, 2017 4:17 pm

when you feed lower Q fodder to animals, their wellfedness will decrease, thus decreasing their products and breeding quality.
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Re: Fooder quality

Postby Potjeh » Wed Apr 05, 2017 7:04 pm

Raising food eaten quality was painfully slow in legacy IIRC, like over a month. It was based on amount of food rather than time, though, so pregnant females raised faster. I suspect it still works the same.
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Re: Fooder quality

Postby MagicManICT » Fri Apr 07, 2017 6:36 pm

Potjeh wrote:Raising food eaten quality was painfully slow in legacy IIRC, like over a month. It was based on amount of food rather than time, though, so pregnant females raised faster. I suspect it still works the same.

I didn't think it took a month, but maybe so. Been to long and I was never into cattle that much or had high enough quality base to matter. I know that a newborn calf was best to let them grow up almost the full 7 days before culling for goldbeater's to get the most quality out of it, and it was still only at 75% or so.

HolaAmigo wrote: It means that I can give animal shit food when i breed them and give good ql when I want to milk them?

If you're thinking "use something other than carrots to feed my breeding animals, use the HQ carrots to feed the milking animals," sure, you can do that, as pointed out. I'd just like to say that my experience has been that the animals never really outpace the overall quality of my farm produce, so it had always been a moot point. Even my pumpkins would stay up with the cattle. Why? It's easier to selectively breed quality of crops than animals unless you have hundreds of animals around to balance out the randomness.
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Re: Fooder quality

Postby catalon » Sat Apr 08, 2017 10:39 am

My adult chickens lose quality levels ever day until they match the quality of the fooder/water. Is this normal or a bug?
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