World 10 was released January 7, 2017, and a LOT of content has been added since then. There are probably many other people like me, who have begun to put less and less of a time investment into the game as the world progresses, for whom it can be easy to miss some new things when we get a new update almost every week. This is a near comprehensive list of pretty much everything that is of any significance, and should act as a World 10 recap. Jorb's patchnotes can be very vague and may not mention some additions. I probably got something wrong, and my categories might be a little bit subjective. Let me know if you think something needs changing or adding. Enjoy

All changes/additions are listed in one or more of the following categories:
animal, armor, bag, client, clothing, container, credo, crop, curiosity, dungeon, emote, food, forageable, furniture, gilding, material, mechanic, medicine, revert/rework, structure, symbel, tool, UI, vehicle, weapon
Within each category, things should be in chronological order, starting with the most recent additions.
Animals: contains critters as well
“Wood grouse” bird
“Golden eagle”
Goats can now be tamed. produces goat milk and new wool/cloth
“Wildgoat”
“Firefly”
“Grey seal”
“Forest snail”
“Cave centipede”
“Forest lizard”
“Otter”
“Magpie,” bird
“Ptarmigan”
“Boreworm”
“Monarch butterfly”
“Cave slime,” spawns in caverns and from mining, more commonly in deeper cave levels. Can multiply.
“Grasshopper"
“Adder,” which inflicts a debuff/wound when it does damage.
“Stag Beetle”
“Beaver"
“Mole"
“Wolverine”
“Swan”
“Walrus,” spawn in packs
“Golden eagle”
Goats can now be tamed. produces goat milk and new wool/cloth
“Wildgoat”
“Firefly”
“Grey seal”
“Forest snail”
“Cave centipede”
“Forest lizard”
“Otter”
“Magpie,” bird
“Ptarmigan”
“Boreworm”
“Monarch butterfly”
“Cave slime,” spawns in caverns and from mining, more commonly in deeper cave levels. Can multiply.
“Grasshopper"
“Adder,” which inflicts a debuff/wound when it does damage.
“Stag Beetle”
“Beaver"
“Mole"
“Wolverine”
“Swan”
“Walrus,” spawn in packs
Armor
“Plate boots”
“Mammoth Guard”
“Horse Nomad’s Helm”
“Bone greaves,” boots
“Grand troll helm”
“Hussar’s wings,” wearable in cape or backpack slot.
“Raider’s cap”
“Thane’s Helm”
“Mammoth Guard”
“Horse Nomad’s Helm”
“Bone greaves,” boots
“Grand troll helm”
“Hussar’s wings,” wearable in cape or backpack slot.
“Raider’s cap”
“Thane’s Helm”
Bags
“Leather Purse,” container for coins
“Wicker picker,” handheld basket which holds mushrooms, true herbs, fruits, berries, nuts, leaves, and flowers. Acts like a bucket in terms of mechanics
“Troll Belt"
“Exquisite belt,” contains 2x2 tools
"Snakeskin belt”
“Wicker picker,” handheld basket which holds mushrooms, true herbs, fruits, berries, nuts, leaves, and flowers. Acts like a bucket in terms of mechanics
“Troll Belt"
“Exquisite belt,” contains 2x2 tools
"Snakeskin belt”
Client: things that other clients already had, but get ported over to default client
Zoom function added to the ingame map in default client
Mining support radius toggle added to default client
Quality display for items toggle added to default client
Added area mining to the default client
Mining support radius toggle added to default client
Quality display for items toggle added to default client
Added area mining to the default client
Clothing
“Reindeer parka,” jacket
“Mohair shirt”
“Goat mask”
“Silk gloves”
“Pointed cap”
“Straw cape”
“Snakeskin boots”
“Druid’s ring”
“Troll Belt”
“Beaver cap”
“Beaver wrist guards,” gloves
“Candle crown”
“Swan feather cape”
“Batwing necklace”
“Beaver Crown”
“Feather band”
“Bear coat"
“Boreworm mask”
“Molehide pants”
“Beast ring”
“Adder crown”
“Exquisite belt,” contains 2x2 tools
“Snakeskin belt”
“Fisherman’s hat”
“Mohair shirt”
“Goat mask”
“Silk gloves”
“Pointed cap”
“Straw cape”
“Snakeskin boots”
“Druid’s ring”
“Troll Belt”
“Beaver cap”
“Beaver wrist guards,” gloves
“Candle crown”
“Swan feather cape”
“Batwing necklace”
“Beaver Crown”
“Feather band”
“Bear coat"
“Boreworm mask”
“Molehide pants”
“Beast ring”
“Adder crown”
“Exquisite belt,” contains 2x2 tools
“Snakeskin belt”
“Fisherman’s hat”
Containers
“Wooden Box”
“Bone chest”
“Exquisite chest”
“Mannequin,” a wooden doll that with an equipment screen. Shows off it’s equipment with several poses
“Wardrobe,” container which can be used to store up to 3 full equipment screens. Allows for easy swapping out equipment sets
“Granary,” a structure that can hold dry goods, such as seeds and flour
Stockpiles for:
mussels
cavbulbs
gemstones
metal nuggets
cucumbers
hopcones
peapods
“Bone chest”
“Exquisite chest”
“Mannequin,” a wooden doll that with an equipment screen. Shows off it’s equipment with several poses
“Wardrobe,” container which can be used to store up to 3 full equipment screens. Allows for easy swapping out equipment sets
“Granary,” a structure that can hold dry goods, such as seeds and flour
Stockpiles for:
mussels
cavbulbs
gemstones
metal nuggets
cucumbers
hopcones
peapods
Credos: a type of skill that allows you to do quests to get unique bonuses.
“Gem hunter,” credo that gives bonuses to mining gems, depends on Quarryman
“Potter,” credo that gives bonuses to digging and harvesting clay and gives the ability to make a new clay, depends on farmer
“Blacksmith,” credo that gives bonuses smithing and smelting ore, depends on lumberjack and miner
“Gardener,” credo that gives bonuses to garden pot plants lets you plant more things in garden pots. Depends on farmer
“Strider,” credo that gives bonuses to traveling, killing wild animals, and ranged weapons. Depends on fisherman and lumberjack
“Cave hermit,” credo that gives bonuses to living underground and turns you into a troll whisperer. Depends on miner and mystic
“Miner,” credo that gives bonuses to mining and ore mined, depends on quarryman
“Nomad,” credo that gives bonuses to inventory space, exploration/survival, and pony power for horses. Depends on fisherman, forager, and hunter
“Tailor,” credo that gives bonuses to applying gildings. Depends on farmer. Credo
Added area mining to the default client
“Quarryman,” credo that adds bonuses to mining. Depends on forager
“Farmer,” credo that gives bonuses to crops and milking. Depends on forager.
“Lumberjack,” credo that gives bonuses to cutting trees and logs. Depends on hunter and forager.
“Mystic,” credo that gives bonuses to study speed, exp gain, and hearth magic cost reduction. Depends on fisherman and forager.
“Forager,” credo that gives bonuses to chasing small animals, and picking herbs.
“Fisherman,” credo that gives bonuses to swimming and fishing.
“Hunter,” credo that gives bonuses to hunting and butchering.
“Potter,” credo that gives bonuses to digging and harvesting clay and gives the ability to make a new clay, depends on farmer
“Blacksmith,” credo that gives bonuses smithing and smelting ore, depends on lumberjack and miner
“Gardener,” credo that gives bonuses to garden pot plants lets you plant more things in garden pots. Depends on farmer
“Strider,” credo that gives bonuses to traveling, killing wild animals, and ranged weapons. Depends on fisherman and lumberjack
“Cave hermit,” credo that gives bonuses to living underground and turns you into a troll whisperer. Depends on miner and mystic
“Miner,” credo that gives bonuses to mining and ore mined, depends on quarryman
“Nomad,” credo that gives bonuses to inventory space, exploration/survival, and pony power for horses. Depends on fisherman, forager, and hunter
“Tailor,” credo that gives bonuses to applying gildings. Depends on farmer. Credo
Added area mining to the default client
“Quarryman,” credo that adds bonuses to mining. Depends on forager
“Farmer,” credo that gives bonuses to crops and milking. Depends on forager.
“Lumberjack,” credo that gives bonuses to cutting trees and logs. Depends on hunter and forager.
“Mystic,” credo that gives bonuses to study speed, exp gain, and hearth magic cost reduction. Depends on fisherman and forager.
“Forager,” credo that gives bonuses to chasing small animals, and picking herbs.
“Fisherman,” credo that gives bonuses to swimming and fishing.
“Hunter,” credo that gives bonuses to hunting and butchering.
Crops
“Leeks” new type of onion
“Turnip” new tuber
Poppies now have a new growth stage that is non-visual and is reached fairly randomly (around few days after previous stage)
Removed generation quality randomization per plant
“Turnip” new tuber
Poppies now have a new growth stage that is non-visual and is reached fairly randomly (around few days after previous stage)
Removed generation quality randomization per plant
Curiosity
“Fulgurite,” from digging sand
“Easter eggs”
“Billygoat horn”
“Feather sunfeather”
“Deep sea atavism”
“Spired forest conch”
“Snowglobe”
“Cave centipede”
“Shiny marbles”
“Mistletoe,” curio found on tree
“Yule Wreath”
“Batwing necklace”
“Ancient tooth,” found in beaver lodge
“Plush bat”
“Monarch butterfly”
“Beast ring”
“Fossil collection”
“Golden cat”
“Petraglyph”
“Gemstones,” can drop when mining. Curios, gildings for rings only. Spawns in nodes.
“Cave slime,” drops from cave slimes
“Irrlight,” a sprite that may appear when lighting a fire
“Opium dragon,” a creature which can spawn while smoking opium
“Gilded nautilus,” cup and curiosity
“Divination in tin”
"Grand haruspex”
“Uncrushed husk,” sometimes produced when grinding flour
“Glue troll”
“Onion braid”
"Potent rod”
“Cigar,” smokable
“Hand impression” curiosity that can be baked in a kiln to make a longer lasting curio
“Nine-tails”
"Ouroboros”
“Bar of soap,” can be used to treat infected sores
“Lather,” bubbles produced when using water or sometimes by cleaning wounds
“Stag Beetle”
“Crabshell sunfeather”
“Oak spire”
“Mole paw”
“Easter eggs”
“Billygoat horn”
“Feather sunfeather”
“Deep sea atavism”
“Spired forest conch”
“Snowglobe”
“Cave centipede”
“Shiny marbles”
“Mistletoe,” curio found on tree
“Yule Wreath”
“Batwing necklace”
“Ancient tooth,” found in beaver lodge
“Plush bat”
“Monarch butterfly”
“Beast ring”
“Fossil collection”
“Golden cat”
“Petraglyph”
“Gemstones,” can drop when mining. Curios, gildings for rings only. Spawns in nodes.
“Cave slime,” drops from cave slimes
“Irrlight,” a sprite that may appear when lighting a fire
“Opium dragon,” a creature which can spawn while smoking opium
“Gilded nautilus,” cup and curiosity
“Divination in tin”
"Grand haruspex”
“Uncrushed husk,” sometimes produced when grinding flour
“Glue troll”
“Onion braid”
"Potent rod”
“Cigar,” smokable
“Hand impression” curiosity that can be baked in a kiln to make a longer lasting curio
“Nine-tails”
"Ouroboros”
“Bar of soap,” can be used to treat infected sores
“Lather,” bubbles produced when using water or sometimes by cleaning wounds
“Stag Beetle”
“Crabshell sunfeather”
“Oak spire”
“Mole paw”
Dungeons
“Bat Caves”
“Beaver lodges” dungeon, spawning randomly and lasting until cleared, that contains beavers and beaver related loot
“Beaver lodges” dungeon, spawning randomly and lasting until cleared, that contains beavers and beaver related loot
Emotes
“Whistle“
"Steppe Dance”
“Clapping”
“Clapping”
“Lean in and kiss,” gives an experience and special interaction when used under mistletoe
“Dab,” for ironic use only
“Thinking,” the pose for placing a building
"Steppe Dance”
“Clapping”
“Clapping”
“Lean in and kiss,” gives an experience and special interaction when used under mistletoe
“Dab,” for ironic use only
“Thinking,” the pose for placing a building
Food
“Field blewits” mushroom
‘Marsh-mallow,” flower/salad
“Leeky fowl”
“Poultry pot pie”
“Fishballs”
“Turnip fries”
“Buttered leeks”
“Goat milk” along with 12 new cheeses
“Sap tap” attach to birch or maple trees to produce sap, honey substitute
“Marrow cake”
“Mushrooms in jelly”
“Hop jellies,” candy
“Two-bird skewer”
“Shepherd’s pie”
“Lamb & Lynx,” sausage
"Seal burger”
“Haggis”
“Laurel-crowned roast”
Added ability to use small animal carcasses in certain food recipes
“Mushroom-burst Glutton”
“Lizard on scales"
“Onioned escargot”
"Escargots d’Amour”
“Molehill”
“Centibab”
“Autumn steak”
“Mushroom pie”
“Black ribeye steak”
“Marrow Roast"
Cavebulbs now count as tubers
“Magpie,” pie
“Clambake”
“Swan neck,” sausage
“Blubber feast”
“Deep fried bird”
“Meat-in-jelly”
“Moodog,” sausage
“Hot wings”
“Fruit sorbet”
“Curd’n’chives”
“Lingon loaf” bread
“Poppy pod” dropped from the new poppy growth stage. Can be dried and ground into poppy grist
“Fat-braised veg”
“Strawberries in cream”
“Greenleaf Pie”
“Seedcrisp flatbread”
“Beaver Dog”
“Roasthopper”
“Dream cookies”
“Onion Salad”
“Cucumber salsa"
Added ability to roast chestnuts in fireplaces and ovens
“Strawberry cake”
“Honey’d Bear”
“Butter porridge”
“Green kelp,” salad green
“Onion skewer”
“Broiled burbot”
“Fish in tears”
Crab meat can now be roasted, and can no longer be eaten raw
“Poached wolverine"
“Crab cakes”
“Carpenter & walrus,” sausage
“Strawberries”
“Cone gruel”
‘Marsh-mallow,” flower/salad
“Leeky fowl”
“Poultry pot pie”
“Fishballs”
“Turnip fries”
“Buttered leeks”
“Goat milk” along with 12 new cheeses
“Sap tap” attach to birch or maple trees to produce sap, honey substitute
“Marrow cake”
“Mushrooms in jelly”
“Hop jellies,” candy
“Two-bird skewer”
“Shepherd’s pie”
“Lamb & Lynx,” sausage
"Seal burger”
“Haggis”
“Laurel-crowned roast”
Added ability to use small animal carcasses in certain food recipes
“Mushroom-burst Glutton”
“Lizard on scales"
“Onioned escargot”
"Escargots d’Amour”
“Molehill”
“Centibab”
“Autumn steak”
“Mushroom pie”
“Black ribeye steak”
“Marrow Roast"
Cavebulbs now count as tubers
“Magpie,” pie
“Clambake”
“Swan neck,” sausage
“Blubber feast”
“Deep fried bird”
“Meat-in-jelly”
“Moodog,” sausage
“Hot wings”
“Fruit sorbet”
“Curd’n’chives”
“Lingon loaf” bread
“Poppy pod” dropped from the new poppy growth stage. Can be dried and ground into poppy grist
“Fat-braised veg”
“Strawberries in cream”
“Greenleaf Pie”
“Seedcrisp flatbread”
“Beaver Dog”
“Roasthopper”
“Dream cookies”
“Onion Salad”
“Cucumber salsa"
Added ability to roast chestnuts in fireplaces and ovens
“Strawberry cake”
“Honey’d Bear”
“Butter porridge”
“Green kelp,” salad green
“Onion skewer”
“Broiled burbot”
“Fish in tears”
Crab meat can now be roasted, and can no longer be eaten raw
“Poached wolverine"
“Crab cakes”
“Carpenter & walrus,” sausage
“Strawberries”
“Cone gruel”
Forageables
“Field blewits,” mushroom
‘Marsh-mallow,” flower/salad
“Cattail,” water herb
“Wintergreen,” flower and herb
“Two new forageables” (Oct. 18) fuck u jorb
“Strawberries”
Chiming Bluebells and Edelweiss now are reversed in terms of effectiveness as curios
‘Marsh-mallow,” flower/salad
“Cattail,” water herb
“Wintergreen,” flower and herb
“Two new forageables” (Oct. 18) fuck u jorb
“Strawberries”
Chiming Bluebells and Edelweiss now are reversed in terms of effectiveness as curios
Furniture
“Irrlantern,” light, lasts 2 weeks
“Face Cutout Standee”
“Hatrack”
“Foldup Sign”
“Tallow Candle,” candle substitute using rendered animal fat
“Lantern”
“Lantern Stand,” Can hold lanterns
“Signboard”
“Snow lantern”
“Yule Wreath”
“Standing flag"
“Ram chair”
“Cushioned stool”
“Stained glass heart”
“Mannequin,” a wooden doll that with an equipment screen. Shows off it’s equipment in several poses
“Arched chair”
“Long bench”
“Cushioned bench”
“Cloth Armchair”
"Royal stool”
“Garden bench”
“Stone table”
“Face Cutout Standee”
“Hatrack”
“Foldup Sign”
“Tallow Candle,” candle substitute using rendered animal fat
“Lantern”
“Lantern Stand,” Can hold lanterns
“Signboard”
“Snow lantern”
“Yule Wreath”
“Standing flag"
“Ram chair”
“Cushioned stool”
“Stained glass heart”
“Mannequin,” a wooden doll that with an equipment screen. Shows off it’s equipment in several poses
“Arched chair”
“Long bench”
“Cushioned bench”
“Cloth Armchair”
"Royal stool”
“Garden bench”
“Stone table”
Gilding
“Bear fur trimmings”
“Moose antler buttons”
“Boarhide lining”
“Mohair monogram”
“Hemp fibre finery”
“Wool cloth collar”
"Twig of spruce”
“Ancient tooth,” found in beaver lodge
“Petraglyph”
“Gemstones,” can drop when mining. Curios, gildings for rings only. Spawns in nodes
“Cornbraid”
“Hide layer”
“Greased joints”
“Shipwreck buttons”
“Copper scales"
“Snakeskin stripes”
“Rough guard patch”
“Mole paw”
“Moose antler buttons”
“Boarhide lining”
“Mohair monogram”
“Hemp fibre finery”
“Wool cloth collar”
"Twig of spruce”
“Ancient tooth,” found in beaver lodge
“Petraglyph”
“Gemstones,” can drop when mining. Curios, gildings for rings only. Spawns in nodes
“Cornbraid”
“Hide layer”
“Greased joints”
“Shipwreck buttons”
“Copper scales"
“Snakeskin stripes”
“Rough guard patch”
“Mole paw”
Material
“Goat wool/cloth”
“Tallow Candle,” candle substitute using rendered animal fat
“Potter’s Clay,” new clay that can only be made with Potter credo
“Boreworm hide,” takes longer than other hides to dry, but can be used as leather
“Poppy pod,” dropped from the new poppy growth stage. Can be dried and ground into poppy grist
“Animal fat,” can be acquired when butchering animals
“Rendered animal fat,” can be used as a substitute for butter in some recipes
“Tallow Candle,” candle substitute using rendered animal fat
“Potter’s Clay,” new clay that can only be made with Potter credo
“Boreworm hide,” takes longer than other hides to dry, but can be used as leather
“Poppy pod,” dropped from the new poppy growth stage. Can be dried and ground into poppy grist
“Animal fat,” can be acquired when butchering animals
“Rendered animal fat,” can be used as a substitute for butter in some recipes
Mechanics: new mechanics or features that are added to the game
Logs and stumps decay into mirkwood
Mine supports changed to not cause cave ins if tiles are still supported
Now regen SHP while sleeping in bed
Menhirs and Grotesque Idols now protected only by a claim
Natural wonders now drain village authority by 10k per day
Reverted combat changes but kept armor rework
Combat Update
Decay can now catch up on unloaded chunks
Crafting directly from barrels added
Added ability to use small animal carcasses in certain food recipes
Butcher’s Cleaver now speeds up slaughtering animals
Cheeses as they appear in trays are now differentiated in that each cheese levels has its own look
All items should now be possible to buy and sell at barter stands
You now receive discoveries and LP for almost everything the first time you craft or acquire them
Eviction now gives the target 30s countdown to get off the plot before being evicted
Overlapping realms now negate both realm buffs
“Heart container” acquired from clearing the beaver lodge, gives a permanent buff to HHP
Leather Ball can be kicked around
Bones and bone ash are now compostable
Added ability to spitroast large animals
Can now carry intact dead animals, except trolls and mammoths
Quality of the spit now influences end product
Charisma now affects quest rewards
Dropping a pyrite flame now has a high chance to create an irrlight
Tower caps now work as mine supports
Store sketches can be used to change the variable materials of a building
You can now put hats on nidbanes
The exquisite and grand belt can now both be unequipped even when holding tools
Implemented push-out mechanic for vehicles. Horses, carts, boats, & etc
Animals now have a chance to not run away when you track and re-engage them
Implemented push out mechanic. Walking into objects now allows you to slide along them instead of instantly stopping
Added blowing leaves buff that grants speed when picked up
You now move faster when moving downhill and slower while moving uphill
Drinking now slows your movement speed
You are now able to teleport to your hearthfire while you are knocked out
Added a permission to allow or disallow permission sharing for villages
Attack line of sight is now blocked by houses and walls
You fall off your horse if you take combat damage while raw hided
You can no longer log out while in combat or someone has aggroed you
The first wall segment in an extension has a shorter drying time if built next to an already completely dried wall segment
Numen system added, allowing you to sacrifice randomly chosen items to receive numen points, used in Lament the departed and a prayer of strength.
Lament the departed gives 6% LP/FEPs back from ancestor up to the max 45% LP/FEPs inherited back total.
Prayer of strength gives 25% ancestral value in Strength, Agility, Perception, Marksmanship, Melee Combat and Unarmed Combat, as a personal buff to those same values. The Ancestral value is calculated as 100% of the nearest ancestor's value, plus 50% of the second nearest ancestor's value, plus 25% of the third nearest ancestor's value
Soil stockpiles are now used or filled automatically when inside the area of a survey
Reworked realm bonuses from menhirs and grotesque idol, which now are instead used to enact “realm blessings” which provide specific and differentiated bonuses to your Realm. Each Blessing has five levels
Added combat instructions, which can be used to teach attacks and moves to others. Craft a combat instruction by right clicking an combat move with parchment. Can be used to guarantee getting a move from an animal that gives it, or leveling up an unmaxed move
Changed lure fishing from being minigame based to instead present a list of options of fish to catch, allowing you to chose which fish to go after, based on will and surviva
Removed generation quality randomization per plant
The white permission now applies to all people and not just people you have designated as white in buddy list
Caverns no longer mirrored on lower levels. Less caverns on lower levels
Each mineral now has its own quality field, quality slightly randomized for each individual stone dug
Removed ore boulders
Will, masonry and lore added. Will and lore are used in crafting. Masonry hardcaps stone, ore, and clay
Mine supports changed to not cause cave ins if tiles are still supported
Now regen SHP while sleeping in bed
Menhirs and Grotesque Idols now protected only by a claim
Natural wonders now drain village authority by 10k per day
Reverted combat changes but kept armor rework
Combat Update
Decay can now catch up on unloaded chunks
Crafting directly from barrels added
Added ability to use small animal carcasses in certain food recipes
Butcher’s Cleaver now speeds up slaughtering animals
Cheeses as they appear in trays are now differentiated in that each cheese levels has its own look
All items should now be possible to buy and sell at barter stands
You now receive discoveries and LP for almost everything the first time you craft or acquire them
Eviction now gives the target 30s countdown to get off the plot before being evicted
Overlapping realms now negate both realm buffs
“Heart container” acquired from clearing the beaver lodge, gives a permanent buff to HHP
Leather Ball can be kicked around
Bones and bone ash are now compostable
Added ability to spitroast large animals
Can now carry intact dead animals, except trolls and mammoths
Quality of the spit now influences end product
Charisma now affects quest rewards
Dropping a pyrite flame now has a high chance to create an irrlight
Tower caps now work as mine supports
Store sketches can be used to change the variable materials of a building
You can now put hats on nidbanes
The exquisite and grand belt can now both be unequipped even when holding tools
Implemented push-out mechanic for vehicles. Horses, carts, boats, & etc
Animals now have a chance to not run away when you track and re-engage them
Implemented push out mechanic. Walking into objects now allows you to slide along them instead of instantly stopping
Added blowing leaves buff that grants speed when picked up
You now move faster when moving downhill and slower while moving uphill
Drinking now slows your movement speed
You are now able to teleport to your hearthfire while you are knocked out
Added a permission to allow or disallow permission sharing for villages
Attack line of sight is now blocked by houses and walls
You fall off your horse if you take combat damage while raw hided
You can no longer log out while in combat or someone has aggroed you
The first wall segment in an extension has a shorter drying time if built next to an already completely dried wall segment
Numen system added, allowing you to sacrifice randomly chosen items to receive numen points, used in Lament the departed and a prayer of strength.
Lament the departed gives 6% LP/FEPs back from ancestor up to the max 45% LP/FEPs inherited back total.
Prayer of strength gives 25% ancestral value in Strength, Agility, Perception, Marksmanship, Melee Combat and Unarmed Combat, as a personal buff to those same values. The Ancestral value is calculated as 100% of the nearest ancestor's value, plus 50% of the second nearest ancestor's value, plus 25% of the third nearest ancestor's value
Soil stockpiles are now used or filled automatically when inside the area of a survey
Reworked realm bonuses from menhirs and grotesque idol, which now are instead used to enact “realm blessings” which provide specific and differentiated bonuses to your Realm. Each Blessing has five levels
Added combat instructions, which can be used to teach attacks and moves to others. Craft a combat instruction by right clicking an combat move with parchment. Can be used to guarantee getting a move from an animal that gives it, or leveling up an unmaxed move
Changed lure fishing from being minigame based to instead present a list of options of fish to catch, allowing you to chose which fish to go after, based on will and surviva
Removed generation quality randomization per plant
The white permission now applies to all people and not just people you have designated as white in buddy list
Caverns no longer mirrored on lower levels. Less caverns on lower levels
Each mineral now has its own quality field, quality slightly randomized for each individual stone dug
Removed ore boulders
Will, masonry and lore added. Will and lore are used in crafting. Masonry hardcaps stone, ore, and clay
Medicine
“Honey Wayband”
“Opium,” poppy grist that has been left in a cauldron to boil. Drug that causes dragons bite, which converts wounds as it ticks down
“Bar of soap,” can be used to treat infected sores
“Toad butter,” gives wart on use
“Opium,” poppy grist that has been left in a cauldron to boil. Drug that causes dragons bite, which converts wounds as it ticks down
“Bar of soap,” can be used to treat infected sores
“Toad butter,” gives wart on use
Reworks/Reverts: major things that have been reworked, whether change is kept or not
Reverted combat changes but kept armor rework
Combat Update/Armor Update. armor now wears down even when an attack is entirely negated
You are now able to teleport to your hearthfire while you are knocked out
Reworked realm bonuses from menhirs and grotesque idol, which now are instead used to enact “realm blessings” which provide specific and differentiated bonuses to your Realm. Each Blessing has five levels
Inheritance of dead characters now gives you attributes and abilities based on total FEPs and LP spent to acquire current values, rather than percentage of current values.
Base inherit 15% of total FEPs and LPs spent, 10% more if skull buried, 20% more if skeleton buried. State funerals and lamenting the departed can be used in place instead of burying the body
Verified account now gives a 20% Character Development Bonus, 50% Convenience Bonus, and one extra column of inventory space. Subscribed account now gives a 30% Character Development Bonus, 100% Convenience Bonus, and one extra row of inventory space. The bonuses are cumulative
Combat Update/Armor Update. armor now wears down even when an attack is entirely negated
You are now able to teleport to your hearthfire while you are knocked out
Reworked realm bonuses from menhirs and grotesque idol, which now are instead used to enact “realm blessings” which provide specific and differentiated bonuses to your Realm. Each Blessing has five levels
Inheritance of dead characters now gives you attributes and abilities based on total FEPs and LP spent to acquire current values, rather than percentage of current values.
Base inherit 15% of total FEPs and LPs spent, 10% more if skull buried, 20% more if skeleton buried. State funerals and lamenting the departed can be used in place instead of burying the body
Verified account now gives a 20% Character Development Bonus, 50% Convenience Bonus, and one extra column of inventory space. Subscribed account now gives a 30% Character Development Bonus, 100% Convenience Bonus, and one extra row of inventory space. The bonuses are cumulative
Structure
“Fishing net,” catches fish over time after being placed
“Dry stone fence”
“Sap tap,” attach to birch or maple trees to produce sap, honey substitute
“Knarr Dock,” acts as a hearthfire for knarrs
“Mine beam,” metal mine support
“Gemcutter’s wheel,” used to cut gemstones to have a chance to make them better
Tower caps now work as mine supports
“Notice board” can hold parchment and allows others to read it
“Dry stone fence”
“Sap tap,” attach to birch or maple trees to produce sap, honey substitute
“Knarr Dock,” acts as a hearthfire for knarrs
“Mine beam,” metal mine support
“Gemcutter’s wheel,” used to cut gemstones to have a chance to make them better
Tower caps now work as mine supports
“Notice board” can hold parchment and allows others to read it
Symbel
“Hop garland”
“Gilded nautilus,” cup and curiosity
“Copper kettle”
“Gilded nautilus,” cup and curiosity
“Copper kettle”
Tools
“Shears,” speeds up shearing
Butcher’s Cleaver now speeds up slaughtering animals
“Glass key,” a slave key that can only be used once before breaking
“Lantern”
“Butcher’s cleaver,” axe which butchers fast
“Bull pipe,” pipe that burns through drugs faster than clay pipe
“Pyrite spark,” two pieces of pyrite combined to create a one-time use match
“Woodsman’s axe,” axe that chops trees faster
“Chum bait,” fish bait
Butcher’s Cleaver now speeds up slaughtering animals
“Glass key,” a slave key that can only be used once before breaking
“Lantern”
“Butcher’s cleaver,” axe which butchers fast
“Bull pipe,” pipe that burns through drugs faster than clay pipe
“Pyrite spark,” two pieces of pyrite combined to create a one-time use match
“Woodsman’s axe,” axe that chops trees faster
“Chum bait,” fish bait
UI
New road interface
New fishing interface
“Bandy,” allows players to open up a shared inventory
Screenshot function with alt+s
Public realm chat added
The livestock UI now stays open as long as you stay within sight, and their name will display above them
Added a meter to indicate Pony Power, and the old carrot-meter now indicates the food of the horse
Building material preview added. Hovering a variable material over the input slot applies the material to the preview of the building
Added preview system when building objects with variable materials. Hovering over the build window shows the building in question with parts colored to differentiate primary, secondary, and tertiary parts
The skill and lore windows changed to display icons in a grid rather than as a list
Granary UI changed and granaries now hold up to ten types of seeds/substances
Added server generated tooltips to gilding, armor, food, and curiosities
New fishing interface
“Bandy,” allows players to open up a shared inventory
Screenshot function with alt+s
Public realm chat added
The livestock UI now stays open as long as you stay within sight, and their name will display above them
Added a meter to indicate Pony Power, and the old carrot-meter now indicates the food of the horse
Building material preview added. Hovering a variable material over the input slot applies the material to the preview of the building
Added preview system when building objects with variable materials. Hovering over the build window shows the building in question with parts colored to differentiate primary, secondary, and tertiary parts
The skill and lore windows changed to display icons in a grid rather than as a list
Granary UI changed and granaries now hold up to ten types of seeds/substances
Added server generated tooltips to gilding, armor, food, and curiosities
Vehicle
“Coracle,” a small watercraft that can be carried in backpack slot
Weapon
“Cutblade”
And a link for a list of all this stuff grouped by patch: https://docs.google.com/document/d/1OD5FnYeXGvliwibJ-uFLNQYkUxedMADvczPTvb11mvM/edit?usp=sharing