Quick mining question

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Quick mining question

Postby budzilla » Mon Feb 11, 2019 2:55 am

When mining, if you cause a cavein but the cavein tile does not drop any cavedust, are the surrounding tiles safe or do caveins never drop or indicate presence of another cave in tile nearby?
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Re: Quick mining question

Postby budzilla » Mon Feb 11, 2019 4:57 am

also, what is the difference between when .01 and .02 etc dust falls?
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Re: Quick mining question

Postby ricky » Mon Feb 11, 2019 5:12 am

budzilla wrote:also, what is the difference between when .01 and .02 etc dust falls?


sorry i cant answer your first question - but i can answer this

if you've ever played minesweeper, the number of cavedust dropped represents the number of adjacent tiles that will cause a cavein.
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Re: Quick mining question

Postby Vigilance » Mon Feb 11, 2019 6:16 am

in my findings last world the tile that actually caves in doesnt produce dust

also this world i guess but to lesser effect because im not paying attention tiles that actually cave me in, because either im being distracted by falling rocks or the healthbar on my support.
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Re: Quick mining question

Postby budzilla » Mon Feb 11, 2019 6:32 am

ricky wrote:
budzilla wrote:also, what is the difference between when .01 and .02 etc dust falls?


if you've ever played minesweeper, the number of cavedust dropped represents the number of adjacent tiles that will cause a cavein.


That is what I figured, but how did this tile circled here manage to produce .02, when there is only a single tile adjacent to it? Does that just mean one of the previous tiles was also a cave in tile (The one I paved in red).

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Re: Quick mining question

Postby Sprymazi » Tue Feb 12, 2019 10:12 pm

ricky wrote:
budzilla wrote:also, what is the difference between when .01 and .02 etc dust falls?


sorry i cant answer your first question - but i can answer this

if you've ever played minesweeper, the number of cavedust dropped represents the number of adjacent tiles that will cause a cavein.


This can't be true or it's bugged.

I mined a tile that had 0.1 cavedust in it and there was 5 tiles that were possible to mine around it since it was dug straight into a cave wall. I gambled on the next one straight forward and it was safe and also dropped 0.1 cavedust. So 4 possible tiles left for a cave-in from the first tile. Third tile i dug into was straight in and caused a cave-in. So the amount of cavedust doesn't indicate how many tiles are cave-ins.
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Re: Quick mining question

Postby MagicManICT » Wed Feb 13, 2019 12:39 am

Sprymazi wrote:This can't be true or it's bugged.

I mined a tile that had 0.1 cavedust in it and there was 5 tiles that were possible to mine around it since it was dug straight into a cave wall. I gambled on the next one straight forward and it was safe and also dropped 0.1 cavedust. So 4 possible tiles left for a cave-in from the first tile. Third tile i dug into was straight in and caused a cave-in. So the amount of cavedust doesn't indicate how many tiles are cave-ins.


You probably did it wrong, but there very well could be a bug, too. A visualization might help. This is what you ended up with, C being the collapsing tile?

Code: Select all
#1
X 1 X
X X X

#2
X 1 X
X 1 X
X C X
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Re: Quick mining question

Postby ricky » Wed Feb 13, 2019 12:48 am

Yeah minesweeper should work, and if ^ was what ended up happening, it shouldnt have collapsed. one explanation i can think of is that the first tile you mined (the cave wall) was detecting a cave-in tile on one of the three non-minable (cave floor) tiles, but is that a bug? can cave floor tiles cave in in the off chance you build/destroy a mine support there?
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Re: Quick mining question

Postby MagicManICT » Wed Feb 13, 2019 1:37 am

ricky wrote:one explanation i can think of is that the first tile you mined (the cave wall) was detecting a cave-in tile on one of the three non-minable (cave floor) tiles, but is that a bug? can cave floor tiles cave in in the off chance you build/destroy a mine support there?

It's the only logical explanation. I don't think the "natural" cave tiles, either from world generation or opening of a natural gallery, will cause a cave in, though I'd suggest caution with mine supports under such tiles breaking. I've not a clue if they'd cause it to collapse.
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Re: Quick mining question

Postby Sprymazi » Thu Feb 14, 2019 9:00 pm

Thats what happened yeah. F = Cave floor, 1 = 0.01 cavedust, X = Stone. So one of the X'es must be a cavein which makes the B's and C safe, but they weren't.

Code: Select all
#1
X 1 X
X X X

#2
F F F
X 1 X
X 1 X
B C B


MagicManICT wrote:
Sprymazi wrote:This can't be true or it's bugged.

I mined a tile that had 0.1 cavedust in it and there was 5 tiles that were possible to mine around it since it was dug straight into a cave wall. I gambled on the next one straight forward and it was safe and also dropped 0.1 cavedust. So 4 possible tiles left for a cave-in from the first tile. Third tile i dug into was straight in and caused a cave-in. So the amount of cavedust doesn't indicate how many tiles are cave-ins.


You probably did it wrong, but there very well could be a bug, too. A visualization might help. This is what you ended up with, C being the collapsing tile?

Code: Select all
#1
X 1 X
X X X

#2
X 1 X
X 1 X
X C X
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