Some great tips in this thread. I'll add:
-besides a few starter skills (foraging, lumberjacking, hunting, carpentry, maybe fishing/swimming/boatbuilding), your main LP priority early on should be Exploration. Once you get 10ish EXP you can start pumping some Survival too, boosted by gilded nettles/sprucecap/clogs
-don't bother eating garbage like tree nuts/fruits. Spitroast meats, pitbakes, spitroast/dried fish all give better FEPs/energy for the hunger they fill. Prioritize Intelligence and Perception food
-squirrels are the easiest hide-bearing creature to catch and are quite plentiful in forests. Catch every one you see so you can make leather as soon as possible
-a cave makes a pretty solid starter camp. Plenty of space, a degree of separation from the hostile wilderness, and can be used to flee animals (simply leave the cave to escape bats)
-to add on to
Zampfeo wrote:My advice is to not get too attached to the first place you settle down. You or someone your playing with should spend the first few days scouting out a good area to settle and foraging while doing it. You'll thank yourself later when you have medium-high quality soil/water/clay to use and trade with later.
there's no reason to build/farm/level much in your initial camp. A fire pit, some drying racks, a leanto; just the basics. The more you build the more attached you'll become to a place you probably shouldn't stay in.
-your camp and your permanent settlement should both be somewhat far away from lake/river systems as potentially dangerous players boat through them. Natural springs are a safer replacement, and you can always build a Well.
-your permanent settlement should be near, but a reasonable distance away from: a Swamp, a Mountain, an Ocean shore, and a Mudflat (in that order of importance). These all give unique and useful materials/curios, but settling too close might attract unwanted attention and have other negative side effects (midges from swamps, difficulty leveling near mountains, etc)