Sevenless wrote:but has been 100% dead since the axe hardcap on bones was introduced.
Was it? You're implying it as bone ash-lye-glass-coade clay and bone clay quality limitation?
Originally idea of metal spiraling was wrought iron production, relying on anvil and hammer effect on quality, as well as occasional quality bonus of bars hammered up to 20%. Bloom that became cast iron can still receive quality bonus, as well as increase quality thanks to anvil and hammer, so you get better raw material for a second cycle, so you repeat it until raw materials starts to be better than your tool quality, you build new anvil and hammer and this is spiraling as is. In W10 qualities of anvil and hammer available on market were up to 1600, though people say it was more than that in private ownership. Worth to note that failed bars also created dross, which were as high quality stone.
This created a lot of trading intentions, building entire economies around raw low quality cast iron as main commodity on any market.
At first, devs removed quality effect on bloom coming from anvil and hammer. You still were able to get one round of spiraling with 20% bonus by using same quality cast as your current tools.
Spiraling was then returned, but currently crafting of anvil and hammer depends on mold quality, which is heavily limited by clay/sand quality.
Though you can have high quality clay, you also limited in amount you can produce.
So, effectively you still can spiral the same way as before, though when you come closer to the step of crafting anvil and hammer your efforts neglects because of mold quality.
Known as zunzon. Contact discord: zunzon.