by FerrousToast » Tue Jan 05, 2016 12:12 am
I would agree it is extremely frustrating when the experience won't go your way. I feel like a fucking retard randomly digging up and setting down all the bushes in town, running face first into willows, making a million firebrands, and a bunch of other acane bullshit to try and fix it when I suddenly stop getting events. My issue is that I do pretty much all of the things, so I end up with the really fucking difficult ones to trigger, like see dawn on the mountain. I don't care how much exp it gives, only having these to trigger is a fucking nightmare. I think that exp events should have like, 3 teirs. common, uncommon and rare, Common would be like say sit in a chair one, uncommon would be open a smelter, rare would be old man willow. then we have a certain number of each active or however it works now, just keeping them seperated so people don't get trapped with weird shit they need to do.