Wretched Gore

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Wretched Gore

Postby jorb » Fri Sep 04, 2015 7:54 am

Cripples of the world agree with you.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Wretched Gore

Postby camobeast » Sun Sep 27, 2015 3:12 am

It was a shit idea to implement a wound before you can heal it
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Re: Wretched Gore

Postby InfernoI » Sun Sep 27, 2015 4:17 am

camobeast wrote:It was a shit idea to implement a wound before you can heal it


It was a shit idea for all of you people to think every wound in game can be cured. Look around in real life at people in wheel chairs, even super fucking intelligent people like Stephen Hawking, who is so smart he makes highly intelligent beings feel retarded, but he's forever wheelchair bound. Soldiers come back from the war missing limbs all the time. "Shit happens." The game needs things like this to keep the balance. Especially when the devs stated already that their original idea stemmed from these kinda wounds should be there to afflict PvP warriors, to whittle them down over time so you can't just have the same titan character with 2k MC running around val striking people from 100% defense to laying on the ground KO'd as in legacy haven.
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Re: Wretched Gore

Postby camobeast » Sun Sep 27, 2015 4:51 am

InfernoI wrote:
camobeast wrote:It was a shit idea to implement a wound before you can heal it


It was a shit idea for all of you people to think every wound in game can be cured. Look around in real life at people in wheel chairs, even super fucking intelligent people like Stephen Hawking, who is so smart he makes highly intelligent beings feel retarded, but he's forever wheelchair bound. Soldiers come back from the war missing limbs all the time. "Shit happens." The game needs things like this to keep the balance. Especially when the devs stated already that their original idea stemmed from these kinda wounds should be there to afflict PvP warriors, to whittle them down over time so you can't just have the same titan character with 2k MC running around val striking people from 100% defense to laying on the ground KO'd as in legacy haven.


When people confuse game with real life :lol: if game was real life nobody would play it, think about it.

In before when you die in haven you die in real life too
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Re: Wretched Gore

Postby jorb » Sun Sep 27, 2015 6:16 am

camobeast wrote:In before when you die in haven you die in real life too


... you do realize that your character can die permanently, right?
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Re: Wretched Gore

Postby camobeast » Sun Sep 27, 2015 7:57 am

jorb wrote:
camobeast wrote:In before when you die in haven you die in real life too


... you do realize that your character can die permanently, right?



Account created at 2012-06-22 07:08 Accumulated playing time:6 weeks, 4 days, 04 hours, 04 minutes, 20 seconds
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Re: Wretched Gore

Postby camobeast » Sun Sep 27, 2015 8:13 am

Personally I think that the risk of your character permanently dying is enough without the added blow of wounds that will not heal thrown in the mix, wounds already take forever and a day to heal not to mention the resources required, I mean if your looking for a way to stop people from melee'ing anything this is a pretty good disincentive, its a nice update if you like to farm all day.


The only reason I looked this up is because I know somebody that suddenly had one of these wounds, I for one wont be in a hurry to melee anything now
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Re: Wretched Gore

Postby MagicManICT » Sun Sep 27, 2015 10:06 am

camobeast wrote:When people confuse game with real life :lol: if game was real life nobody would play it, think about it.


Because this game has absolutely no corollary with real life, right?
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Re: Wretched Gore

Postby pimotimo » Sun Sep 27, 2015 10:23 am

MagicManICT wrote:
camobeast wrote:When people confuse game with real life :lol: if game was real life nobody would play it, think about it.


Because this game has absolutely no corollary with real life, right?

Using your logic having a wound that can't be healed and not dieing from it is not very real
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Re: Wretched Gore

Postby MagicManICT » Sun Sep 27, 2015 10:31 am

You should read more dev posts. Wounds like that will eventually cause you to bleed out and die if not treated and still may have other consequences. What you're saying is they should just do that without a means of treatment? For now, they're just permanent fixtures. Otherwise, yeah, you're more or less right, but as pointed out above, plenty of people have taken grievous wounds and lived to tell about it, even if crippled in some way from the experience. (And there's been plenty of documented cases in history where a wound was taken that never healed properly and the person lived for quite a while afterwards.)

Arguing reality to create more of a simulation of life is asinine in my opinion unless you're creating a simulation of some sort. Arguing reality to make a logical, sensible game mechanic that most can quickly grasp is a good thing most of the time. Understanding the difference is the hard part.
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