by MagicManICT » Sun Sep 27, 2015 10:31 am
You should read more dev posts. Wounds like that will eventually cause you to bleed out and die if not treated and still may have other consequences. What you're saying is they should just do that without a means of treatment? For now, they're just permanent fixtures. Otherwise, yeah, you're more or less right, but as pointed out above, plenty of people have taken grievous wounds and lived to tell about it, even if crippled in some way from the experience. (And there's been plenty of documented cases in history where a wound was taken that never healed properly and the person lived for quite a while afterwards.)
Arguing reality to create more of a simulation of life is asinine in my opinion unless you're creating a simulation of some sort. Arguing reality to make a logical, sensible game mechanic that most can quickly grasp is a good thing most of the time. Understanding the difference is the hard part.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.