MagicManICT wrote:VDZ wrote:jorb wrote:I don't think any of them actually hit you while you are KO:ed, these days, unless they already have an attack queued. They are generally more lethal in light of the wound system, however.
Wait, so if I understand correctly, the 'will kill if attack is queued' is an oversight and will be fixed, and once it is, attacking animals will be "safe" (as in, never killing you, only stacking tons of wounds on you)? That would be immensely helpful for hermits learning to melee animals.
I think you're reading too much into that post. Look at some of the other wound stuff. Once that is developed, animals become even more dangerous then they currently are by causing bleeding wounds that may not be able to be fixed by new players, which is why it would be important to get this part working right first. Example of what is already there but not fully implemented: viewtopic.php?f=42&t=41525
Sevenless wrote:
I think we might see ants/bats lessened in lethality/hhp damage significantly though so there's mobs to punch while you're learning.

jorb wrote:I see your concern there, VDZ, but at the same time I also don't feel that death should be a voluntary thing at all times, because who wants to die?
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