Clay Q. Discoveries.

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Clay Q. Discoveries.

Postby jaxter0123 » Tue Sep 08, 2015 9:01 am

Itanu wrote:Personally, I have never slaughtered a cow and butchered it for its meat. I can still cook a steak fine though.
Thats a poor example because you knew you were cooking with beef.

Someone hands you some random herbs and mushrooms that you know nothing about and tells you to cook them. How would you cook them? You don't even know if they're poisonous or if there's a specific task that needs to be done to make them edible.
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Re: Clay Q. Discoveries.

Postby Belizan » Tue Sep 08, 2015 9:22 am

No, but they hand me some random herbs and spices I've never cooked with, but tell me they are safe, I have cooked with them and it was quite tasty.

They're called recipes. I read them out of books (sometimes online). I taste the herbs and vegetables and learn what they taste like, cooked and uncooked and cooked in different ways and even come up with my own recipes. It really does work. I don't have to walk out into the forest or wherever each specific herb, spice or mushroom comes from and actually harvest them myself to learn how to cook recipes with them. That really aught to be common sense, and not something people would actually attempt to debate.
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Re: Clay Q. Discoveries.

Postby Procne » Tue Sep 08, 2015 9:58 am

jorb wrote:
2) Is there a way to discover an item (and all of it recipies) that was already discovered by other player? Its kinda weird when cook with decent cooking cant make food of foragebels found by another player with decent exploration cuz it wasnt him who gathered it.


Not at present, at least.

How about a new action in adventure menu, called "Imitate", which can be used on another player. When the target player crafts something then the player using the skill may learn the crafting recipe that the target player used, even without all materials discovered, provided the needed skill is learned. It would come at a steep lp cost.

Or just easier, "teach" action used on an item, which would provide discovery of said to every nearby player, at a lp cost to both the teacher and the students
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