Crops on Trellis

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Re: Crops on Trellis

Postby jorb » Fri Sep 18, 2015 8:50 am

Avu wrote:I would prefer it a lot more if there was some way to increase q each harvest rather than replanting it each time though.


I kind of liked how the trellis perennials worked a bit differently from the other crops, though.
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Re: Crops on Trellis

Postby Avu » Fri Sep 18, 2015 9:08 am

Sure but if we can't reliably interact with them for pushing q if there ever are alternatives those will be used instead. There is a reason only the fastest growing trees get used with very sporadic planting of stuff they can't replace like mulberies and maaaaybe fruit trees. You went in a good direction this time with different number of logs blocks and boards per trees and the whole larpiness of it all. So more trees will be planted but still q is and will be king.
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Re: Crops on Trellis

Postby Turtlesir » Fri Sep 18, 2015 10:06 am

MagicManICT wrote:
jorb wrote:
AlecGrey wrote:tear down the trellis and then rebuild to plant the better ql seeds?


That's what it's like right now, at least. Or just replant the new, hopefully improved batches and keep harvesting the old ones.


I'm fine with this if this is the way you want it. Give us an option to tear up/dig up old plants if it stays this way, please.

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Re: Crops on Trellis

Postby bdew » Fri Sep 18, 2015 7:21 pm

Having to tear down and replant then wait all that time again seems awfully boring to me, i hope there can be a better solution that still keeps the plants different.

Maybe a "prune" option that can be used at the final stage - takes the plants a few stages back (loosing the current harvest) but increases QL?
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Re: Crops on Trellis

Postby FTFMS » Fri Sep 18, 2015 8:02 pm

bdew wrote:Maybe a "prune" option that can be used at the final stage - takes the plants a few stages back (loosing the current harvest) but increases QL?


Perfect solution IMO. It's like tear down and replant but without tearing and replanting.
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Re: Crops on Trellis

Postby AlecGrey » Sat Sep 19, 2015 4:10 am

FTFMS wrote:
bdew wrote:Maybe a "prune" option that can be used at the final stage - takes the plants a few stages back (loosing the current harvest) but increases QL?


Perfect solution IMO. It's like tear down and replant but without tearing and replanting.


So long as we dont have to wait say 2 weeks to get grapes back up and running. Perhaps it moves it back to half of its growth time.
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Re: Crops on Trellis

Postby Rhakar » Tue Jun 28, 2016 7:56 am

What's the verdict on this?
If I want to increase my grape QL I need to either build more trellises or tear down the old ones?
Do the old ones increase in QL on their own?
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Re: Crops on Trellis

Postby boreial » Tue Jun 28, 2016 8:21 am

you do not have to destroy the trellis to uproot the crop, you can just destroy the crop itself, and yes, that is the only way to increase the stats on trellis plants. peppercorns, hops, peas ,cucumbers and grapes. Yes this makes it so that the aforementioned crops gain stats much more slowly than field based crops, it is at least something different in the farming chores.
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Re: Crops on Trellis

Postby Hasta » Tue Jun 28, 2016 7:32 pm

boreial wrote:you do not have to destroy the trellis to uproot the crop, you can just destroy the crop itself, and yes, that is the only way to increase the stats on trellis plants. peppercorns, hops, peas ,cucumbers and grapes. Yes this makes it so that the aforementioned crops gain stats much more slowly than field based crops, it is at least something different in the farming chores.


Peas and cucumbers are harvested as a whole and replanted anew each time. Pepper, hops and grapes - you harvest the fruits but the plant remains, to increase quality you have to uproot and replant it; grown plant gives fruits of the same quality more often than it takes for a new plant to grow.
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