Alts professions

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Re: Alts professions

Postby Strangelet » Sun Sep 20, 2015 7:57 pm

Sevenless wrote:
Strangelet wrote:Just curious, what is jorbtar's stance on the whole alting situation? Obviously, right now it is extremely beneficial to have several specialized characters but personally I feel like it removes most of permadeath's charm. So, @jorb, @loftar, have you guys considered some ways to encourage playing one single character or are you fine with the current state of things?


The XP system is directly targetted at that.


Yeah, but isn't XP too easy to obtain to be any real inconvenience for alts?
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Re: Alts professions

Postby jorb » Sun Sep 20, 2015 8:10 pm

Strangelet wrote:Yeah, but isn't XP too easy to obtain to be any real inconvenience for alts?


Idk, man. I don't want to go out on a limb and hope for too much, but you do have to at least kind of play the character to get those.
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Re: Alts professions

Postby Strangelet » Sun Sep 20, 2015 8:51 pm

jorb wrote:
Strangelet wrote:Yeah, but isn't XP too easy to obtain to be any real inconvenience for alts?


Idk, man. I don't want to go out on a limb and hope for too much, but you do have to at least kind of play the character to get those.


Well, I guess you really have to move your character from time to time now. Thing is, sometimes you get a lucky streak of lore events which can generate a couple days worth of XP in just a few minutes. Maybe, while making life harder for alts, you could also try to somehow reward those players who are dedicated to only one character?
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Re: Alts professions

Postby Sollar » Sun Sep 20, 2015 11:07 pm

Strandmullen wrote:There's a huge difference between using alts and bots. Bots are much more controversial than alts. I'd say alts are considered a gameplay mechanic.


Nothing should be controversial about alts. In any MMO you freely create as many characters as you please. Maybe you want to try another class, or a different profession, or simply you are bored and want to change your look. Bots on the other hand ... now those are the plague of multiplayer. I will not judge anyone about how many time they spend in the game, or how many alts they have, or how many times bigger are their stats than mine. But someone that gets everything by running a script - that is cheating and I hope people will start to get banned if they use bots again.
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Re: Alts professions

Postby LaserSaysPew » Sun Sep 20, 2015 11:31 pm

Sollar wrote:
Strandmullen wrote:There's a huge difference between using alts and bots. Bots are much more controversial than alts. I'd say alts are considered a gameplay mechanic.


Nothing should be controversial about alts. In any MMO you freely create as many characters as you please. Maybe you want to try another class, or a different profession, or simply you are bored and want to change your look. Bots on the other hand ... now those are the plague of multiplayer. I will not judge anyone about how many time they spend in the game, or how many alts they have, or how many times bigger are their stats than mine. But someone that gets everything by running a script - that is cheating and I hope people will start to get banned if they use bots again.

Those other MMO's are not permadeath. Plus professions or build and stuff are limited to one character, you can't take them all. So it's essential to make alts there. Here in Haven there are no more beliefs so you don't really block farming by lvling mining or vice versa. You can take every profession. And making alt for, let's say, carpentry+dex, makes you gain double lp and feps, since your main character is not forced to waste his hunger and lp on those. So you make 3 alts and leave your main only as a fighter. Then you get 4th alt, a backup fighter. And suddenly the guy that was playing normally, without alts, is a lot weaker than you + loses a lot more than you on death.
Introduction of XP system means devs are trying to limit alts(well, at least I see it that way). It's not working very well tbh. Once you know all the lores it is quite easy to get 500-1000 exp in 5-10mins every day and if you don't stuff those delicious mirkwoods down your mental throat you're stacked with xp for a long time. I don't know why devs didn't just make a rule "1 account - 1 character at a time". This could have mostly fixed the problem, except for guys that will buy several subscriptions. But that means more money for jorbtar! Which should be an upside. xD I doubt they didn't think of it, guess they've got their reasons not to do it.
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Re: Alts professions

Postby simimi » Sun Sep 20, 2015 11:31 pm

Sevenless wrote:Alts take more work than they used to, so you don't want as many imo.

In this world you cant eat as much as you used to, so alt are easyer to catch at lvl IMO.
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Re: Alts professions

Postby Sevenless » Mon Sep 21, 2015 12:53 am

simimi wrote:
Sevenless wrote:Alts take more work than they used to, so you don't want as many imo.

In this world you cant eat as much as you used to, so alt are easyer to catch at lvl IMO.


Except LP has been made more important than it was. Miners need a good 200k LP to work at full effectiveness, 50k minimum.

Y'know I don't really think it's possible to make permadeath not encourage alts. Permadeath brings risk, but it brings uncontrolled risk. I remember before I started using alts I wouldn't want to take my main character out of the base just because he had several critial stats my village couldn't afford to lose that had nothing to do with foraging.

So even if you make alts require full playtime to create, they're definitely still going to exist. Alts allow you to parcel risk. But at the same time, it's not removing the impacts of permadeath. It's more like getting your leg chopped off than your head chopped off though.
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Re: Alts professions

Postby Turtlesir » Mon Sep 21, 2015 10:48 am

honestly i don't think hermits having alts matters that much, either way we're way behind on villages who have diverse professions naturally that can be online at the same time. it's essentially simulating a small village by yourself, which the true cost of is playtime, you can't make up for that unless you bot. the lonely single character might be a bit behind the alting small-village-simulating character, but that's true regarding any other village around them.
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Re: Alts professions

Postby camobeast » Mon Sep 21, 2015 11:12 am

Strangelet wrote:Just curious, what is jorbtar's stance on the whole alting situation? Obviously, right now it is extremely beneficial to have several specialized characters but personally I feel like it removes most of permadeath's charm. So, @jorb, @loftar, have you guys considered some ways to encourage playing one single character or are you fine with the current state of things?


You have to use alts, nobody ever wants to start again from scratch if you just play on the single character and live by yourself and manage to die or someone manages it for you, that's it game-over, once you start getting over the 2 weeks of playtime mark something like this will really ruin the game for you unless you have some kind of mental disorder.

If you live in a village then someone else needs to have claim alts if not you, every time you leave your walls there is always the probability that you wont be returning especially as everybody progresses and more people work out how to stab maim and murder each other people will just do it because they can.

I can assure you that if nobody was allowed alts in the history of haven the population of the game would be a much different story!, most of the so called hard-core players hedge their bets and have multiple characters some that never leave the safety of the village walls pure crafting accounts and the reason is obvious.
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Re: Alts professions

Postby FTFMS » Mon Sep 21, 2015 11:32 am

I don't see a reason to play MMO game without main character. Alts are tools and having only tools in your character pool is boring as hell. That said, i have dedicated miner (eating up STR and don't really care about the rest) and combat alt on the same account. Everything else goes to main char on second account. Dedicated crafters are OK if you have whole village raising them and counting on them, but i prefer to be able to do most of my duties with one char.
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