Playtime refilling

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Re: Playtime refilling

Postby shubla » Wed Sep 23, 2015 6:05 pm

Why it couldnt just be filled everytime it hits 0
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Re: Playtime refilling

Postby jorb » Wed Sep 23, 2015 6:22 pm

shubla wrote:Why it couldnt just be filled everytime it hits 0


Because that would make it infinite?
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Re: Playtime refilling

Postby MagicManICT » Wed Sep 23, 2015 6:47 pm

jorb wrote:
shubla wrote:Why it couldnt just be filled everytime it hits 0


Because that would make it infinite?


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