Granger wrote:Humans perceive everything visual with > 30ms delay as delayed.
With audio the minimum delay is shorter since the processing in the brain is more direct.
A ping of 160 ms is clearly noticeable.
Could you post the output of tracert to the game server (game.havenandhearth.com)?
Tracing route to ansgar.seatribe.se [213.239.201.139]
over a maximum of 30 hops:
1 3 ms 3 ms 3 ms 192.168.0.1
2 * * * Request timed out.
3 12 ms 14 ms 11 ms rd3st-tge0-5-0-1-1.vc.shawcable.net [64.59.149.2
05]
4 26 ms 27 ms 26 ms rc3no-be11.cg.shawcable.net [66.163.72.69]
5 42 ms 45 ms 42 ms rc3sc-be10.wp.shawcable.net [66.163.78.2]
6 44 ms 43 ms 44 ms rc2nr-hge0-19-0-1.wp.shawcable.net [66.163.73.20
1]
7 65 ms 67 ms 66 ms 66.163.76.22
8 158 ms 151 ms 151 ms rc1eqn-tge0-0-0-0.uk.shawcable.net [66.163.78.14
6]
9 163 ms 158 ms 160 ms rc1eqn-be5.nt.shawcable.net [66.163.78.158]
10 155 ms 156 ms 155 ms amsix-gw.hetzner.de [80.249.209.55]
11 161 ms 160 ms 161 ms core1.hetzner.de [213.239.203.157]
12 182 ms 166 ms 173 ms core21.hetzner.de [213.239.245.217]
13 165 ms 165 ms 164 ms juniper1.rz13.hetzner.de [213.239.245.82]
14 169 ms 167 ms 167 ms hos-tr2.ex3k7.rz13.hetzner.de [213.239.224.40]
15 168 ms 170 ms 165 ms ansgar.seatribe.se [213.239.201.139]
Trace complete.
Is this as bad as it looks? XD
I notice input delay for normal tasks like walking in forest and waiting for archery/combat. I also notice much worse lag when close to high amounts of stuff/buildings/fires.
I assume I'm experiencing both latency lag and graphical rendering lag then.