Avu wrote:jorb wrote:Avu wrote:The whole inventory system is a stupid restriction.
What would be better? Infinite carrying capacity?
Now that I have to walk between places instead of teleport everywhere a weight based system seems better. Heck a hybrid system I can work with. Base inventory stays the same with backpack, sacks and merch robe but you get extra inventory with movement penalties unless mitigated by a combination of str constitution and inteligence. Say 1 extra row and column for each 40 90 160 etc average stats.
ex
-you have 10 str no extra inv gear you have a
4*4 =16 inventory slots with with normal speed.
5*5 =25 inventory slots with 25% reduced speed
6*6 =36 inventory slots with 50% reduced speed
7*7 =49 inventory slots with 75% reduced speed
-you have 90 str with leather backpack 2 sacks and merch robe you have
9*10 =90 inventory slots with normal speed
10*11=110 inventory slots with 25% reduced speed
11*12=132 inventory slots with 50% reduced speed
12*13 =156 inventory slots with 75% reduced speed
It gives reasons for high stat combat characters to perhaps sometimes be used instead of no value alts when items need moving putting them in danger.
Also maybe it's time for really big stationary containers.
Shelves in houses rather than the weird warehouse like structure we got now with cupboards everything with more storage space of course.
Sausage hangers takes a lot of sausage.
A new granary building that can take barrels (each barrel labeled with content type and quality). Lots of barrels.
New more expensive 1000L barrels takes a bit more space. Can be carried at half crawl speed can be lifted full in carts wagons or rafts. I'd say boats but only if we get ships.
A water tank/huge barrel. Stationary. Takes a loooooot of content. Loved the salem water tower.
Increase the pile sizes.
Outside sheds.
Etc.
Somewhat related. I tried playing the game on my old monitor and at 1024*768 resolution the inventory, equip window and a cupboard takes the whole screen and more. So this needs fixing for sure. Scalable interface.