Hunger time and others

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Re: Hunger time and others

Postby Siesh » Tue Mar 01, 2016 1:49 pm

someone who knows how to combat can post one?

and how much time for heal the various type of damage? (for example how much time need 1 point of "deep cut" to heal with a "stinging poultice"?)
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Re: Hunger time and others

Postby Thedrah » Tue Mar 01, 2016 10:29 pm

i don't consider this complete but this is what i understand about combat, feel free to add to it

combat is somewhat simple, defense is most important unless you don't mind having some downtime or some medicine with you
i use 3 decks; 'beginner deck' which is one of each starting move, a defensive deck using a shield and no sword but typically unarmed (mostly for taming or foraging), and lastly a sword/shield deck consisting of take aim, sting/chop, shield up, quick dodge, and side step

ants: 1ua get 4pieces of nettle clothing so you have 5ua and 'kite' the ants one at a time and have quick dodge up and 'tap' the ant with punch or left hook then run away so the ant can't hit you while you are getting quick dodge back up, you can use 2-speed but 3-speed will get you out quicker. do about 3-5 exchanges and the ant is dead, they have about 60hp. do note that some ants are really fast so 'kiting' won't work on all of them. with 25ua/25mc i attack one and get 'parry' up with quick dodge and go in to 'raid' the colony, they all agro but 2-4 shouldn't break your guard and you can reset parry and quick dodge while raiding the colony. they penetrate any armor aswell, they will always deal 5-10 damage even with armor

bats: they have 15q base and often appear in swarms. i pick them off one at a time but they are very quick, i recommend 20agi and at least 15ua. keep up your defenses unless you want some downtime from your fighting. keep quick dodge, side step, and jump up at all times. jump is only needed when they have ip but i usually just keep jump up at all times just in case. they run away but will get stuck in the caves. outside you need to finish them off with a high damage move such as chop/sting for swords or 'knock it's teeth out' or 'low blow'

foxes: they are quick and dangerous. they have an ip move that hits yellow for 100+. i recommend 20agi and atleast 20agi and preferably a shield with 10mc. they have around 120-150hp and will run when low on hp. i recommend either using a bow or waiting to fight with a sword/shield. unless you get either 'knock it's teeth out' or 'low blow' as both will do considerable damage at the cost of high lp

badgers: they are about equal with foxes but slower and tougher. badgers and foxes often fight in the wild. they are also highly aggressive. i recommend the same as foxes but they have about 150hp i think. they run but not as fast as foxes

aurochs: pretty simple, lots of hp. will run away. while fighting be sure to pull some hair for the curio. gives 2 hides of 2x2 and decent quality
mouflon: same deal but weaker, no curio and 1x2 hide like a fox/badger

horse: they are fast and will run away super fast, 200-300hp

boars: much tougher but much slower. i was fighting them around 20ua/15mc with a shield but varies. has about 300hp they run at 2.5 speed or so and i recommend kiting them much like ants. i used quick dodge and shield up with using left hook and haymaker (very slow move). just don't use green/red moves and you are worry free as they have a counter move called tusk romp and it hurts about 30-50 damage with leaving a fell slash usually. using a weapon; sting/chop/parry/cleave hit green or red so you have to be on your toes as it will counter. most important thing is defenses. boars will be aggressive to any hearthling nearby, if you have a buddy helping you be sure to warn him to keep up defenses or don't get too close.

deer: around 150hp but are very quick, only attempt if you can finish it as they will run. i think they need around 40mc or 50ua to kill. i don't usually confront them but use archery/trapping

bears: you need high ua/mc, w8 i attempted at 100mc, 86agi and could only defend. they are tough. they will run away if hit too hard but will go berserk after taking enough damage
moose: same as bear but quicker, no berserk but is faster than a horse (i think)
lynx: haven't attempted but i'm sure they are faster yet

damage: a wrought iron sword does about 100 damage and bronze sword does about 160 damage, both using sting and around 15q and around 40str. i got sting from a boar and chop from ants(stone axe). you need ip for either to pop up. can't remember what unarmed damage was. 13q bow and 20q bone arrows do about 180damage aswell

foxes, badgers, and mouflon give a 1x2 hide
horse, deer, and boar give a 2x2 hide
bear, moose, and aurochs give two 2x2hides

hunting: try to near a decent size ridge if you are unsure of fighting the creature or are weaker than it. you can either exchange attacks in 'tapping' the creature or use a bow/sling. i recommend having a buddy or, if you are like me, bring an alt (second account). if you are hunting anything you can't catch or confident you can't finish it or will deal too much damage from a bow/sling and scare them away then build a 'trap'. make a wall of stockpiled branches or build a roundpole fence if you frequent the area or it's something that will aggro if you are too close. then pelt away, when the creature is scared it won't attack, unless it's a bear. if bear then create a net around it and hit it hard with an arrow, it'll run around in the net and you just keep making the box smaller with stockpiles or fencing. don't worry the bear won't attack while fleeing.
if you are not near a large ridge/cliff but there are some small ones, you can dig and extend them to create hunting areas/traps. it can be a little frustrating until you get the hang of it.

stats: str only increases damage. agi increases how fast you can attack or they attack, i don't think it affects how fast you defend. con increases hp at the sqrt; 10con is 100hp, 40con is 200hp, 90con is 300hp, and 160con is 400hp. your skills in ua and mc affects the 'weight' of an attack, think of a point system. if you have 5ua and fight an ant, both your attack and their defense is equal. above 5ua and you will start dealing damage based on a % of how much goes through. if no defenses they will take full damage and so will you
if you mess up and are about to take a hit from something like a deer then put up your defenses best you can, you take less hhp if you defend or not. all my defenses up and got hit by a moose to take about 30hhp in scrapes and cuts ^^

healing over time; stinging poultice, gauze, or stitch patch. higher q is faster healing
stinging poultice: 3-stinging nettle, 2-string, any hide (for a 2x2 hide you can right click to split into 4 1x1 usable hides). only heals deep cuts and swollen bumps fairly quickly. has -2str and -3agi
gauze: 1-wool and a loom. used to treat many types of wounds but only one at a time and takes 1r equipment slot. heals faster than poultice
stitch patch: 1-cloth, 1-nugget of any metal, 2-bone glue, 2-string. heals at 1/day at 10q i'm told. never used it but reported to have -10agi, -10cha, -10per. very painful because the wounds are typically over 40. i don't believe you can remove one once applied as well

instantly healing items are; yarrow, rootfill, healing roots. higher q is more healing done
yarrow: found on certain grasslands and will heal only knicks and knacks or scrapes and cuts. heals about q/2
rootfill: rare curiosity found from removing tree stumps and one laurel leaf. gives 5doses and will instantly heal any deep cut and turns cruel incision into a deep cut
healing roots: a resource found on the map that heals the hhp on quality, will heal each wound the same amount. so a 20q root heals 4 wounds of 5points each or 2wounds of 10points

idk about cold compress as i haven't used one yet but. cold compress: 3-snow, 1-cloth, 1-string, heals concussion or swollen bump, probably over time
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Re: Hunger time and others

Postby DamJNeT » Tue Mar 01, 2016 10:53 pm

Great infos here mate, thanks !
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Re: Hunger time and others

Postby Clemence » Tue Mar 01, 2016 11:31 pm

My forager have no coocking skills and salt Q1 reduce about 5-10% of the bar.
As you can get about 1 salt every 2-3 days, not worth it to fight for it.
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Re: Hunger time and others

Postby MagicManICT » Tue Mar 01, 2016 11:33 pm

If by "last world" you mean w8, then it's all still here. You might have to dig a bit to find the relevant posts, though. Google will likely be more useful in getting information than the forum search function.

Thedrah wrote: i don't believe you can remove one once applied as well

Unfortunately, you can't remove any of the healing items early except bandages and leeches, both of which occupy inventory slots. (And I may be wrong on bandages... haven't tried.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Hunger time and others

Postby DamJNeT » Wed Mar 02, 2016 12:02 am

Clemence wrote:My forager have no coocking skills and salt Q1 reduce about 5-10% of the bar.
As you can get about 1 salt every 2-3 days, not worth it to fight for it.


I tried q1 q2 and q10...

The difference is VERY noticeable. The real question is what's the highest QL salt can reach ? Because believe me, at that rate removing 100+%/salt is going to be easy, in which case it is worth quite a lot.
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Re: Hunger time and others

Postby VDZ » Wed Mar 02, 2016 12:29 am

Clemence wrote:My forager have no coocking skills and salt Q1 reduce about 5-10% of the bar.
As you can get about 1 salt every 2-3 days, not worth it to fight for it.


DamJNeT wrote:
Clemence wrote:My forager have no coocking skills and salt Q1 reduce about 5-10% of the bar.
As you can get about 1 salt every 2-3 days, not worth it to fight for it.


I tried q1 q2 and q10...

The difference is VERY noticeable. The real question is what's the highest QL salt can reach ? Because believe me, at that rate removing 100+%/salt is going to be easy, in which case it is worth quite a lot.


My 22/21/23 Salt reduces my Hunger Level by 74%. I seem to be getting two Salt Crystals every 2.5 days. (My cooking is above that quality, so there is no cap - this is the quality of the node. Salt Crystal quality has been consistent ever since I raised Cooking past the node quality.)
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Re: Hunger time and others

Postby DamJNeT » Wed Mar 02, 2016 2:34 pm

74% of ravenous is still a big impact :D
I guess the best way would be to stockpile it then powerstat alts with the 300% bonus over and over.
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