Archery PvP

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Re: Archery PvP

Postby Juukin » Sat Jun 04, 2016 10:54 pm

So how far could I get with 21 perc, 20 survival (for strings), q10 branches (don't know what q bow I can get from that) and well, bone arrows. Also 10k lp leftover for now, I'd dump some in MM if needed.
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Re: Archery PvP

Postby Archiplex » Sat Jun 04, 2016 11:10 pm

Here's the rundown:

Bows have 80 damage, stone arrows have 80 damage, bone arrows have 100. These are base, at 40q they double, 90q triple, 160q quadruple.

Though the exact modifier is sqrt(sqrt(substance*perception)/10) * base damage.

With 50mm, you should be able to shoot any animal in the game reliably before they can move too far. a 10q bow/arrow will let you 1-shot everything up to deers. You'd need 40q or a bit higher to one-shot aurochsen. Bears/moose probaably won't be getting one-shot until 90, dunno their exact hp.


For pvp, you want as much as possible. MM starts wavering in actual usefulness after about 200-250, after that focus on UA in order to be able to throw up simple defenses (which makes you impossible to kill in 1v1's against someone with equal stats, for the most part.)

Bows use boughs, not branches. 2 boughs + 8 strings.

For hunting, you can clip animals on cliffs and shoot up/down the cliff, so UA/agi/con is useless. Keep in mind all animals will run away from you after taking A. too much damage or B. being unable to path to you and taking an arrow shot.

If you want to fight anyone half-decent, get 200 marksman, 300 perception, 200 ua/200 agi and some decent armor and you should be fine against most people, including 2v1's so long as you can spam defenses right and know how to actually aim
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Re: Archery PvP

Postby Juukin » Sat Jun 04, 2016 11:22 pm

Archiplex wrote:Here's the rundown:

Bows have 80 damage, stone arrows have 80 damage, bone arrows have 100. These are base, at 40q they double, 90q triple, 160q quadruple.

Though the exact modifier is sqrt(sqrt(substance*perception)/10) * base damage.

With 50mm, you should be able to shoot any animal in the game reliably before they can move too far. a 10q bow/arrow will let you 1-shot everything up to deers. You'd need 40q or a bit higher to one-shot aurochsen. Bears/moose probaably won't be getting one-shot until 90, dunno their exact hp.


For pvp, you want as much as possible. MM starts wavering in actual usefulness after about 200-250, after that focus on UA in order to be able to throw up simple defenses (which makes you impossible to kill in 1v1's against someone with equal stats, for the most part.)

Bows use boughs, not branches. 2 boughs + 8 strings.

For hunting, you can clip animals on cliffs and shoot up/down the cliff, so UA/agi/con is useless. Keep in mind all animals will run away from you after taking A. too much damage or B. being unable to path to you and taking an arrow shot.

If you want to fight anyone half-decent, get 200 marksman, 300 perception, 200 ua/200 agi and some decent armor and you should be fine against most people, including 2v1's so long as you can spam defenses right and know how to actually aim


Very very helpful reply, very constructive and informative. Kudos to you.

I didn't know bows now take boughs. Okay well they'll be q10 too by default so no big deal, but 8 strings means I can raise my bow q up a bit higher if I use some q20~ taproots as strings. And same for arrows, the bones will be q20~.

Another question; "one shot anything up to deers"... What counts under that? Fox, Boars? And do deers count too? I am not interested too badly in oneshotting, I know how to reset aggro and run in the general direction the enemy ran to and hunt it down on 2nd shot if needed. So yeah, just would like to know what falls under that category.
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Re: Archery PvP

Postby Archiplex » Sat Jun 04, 2016 11:32 pm

I used to have a thread on this back at the start of world 8, but forgive me if i remember wrong

Critters (non-aggressive) are obviously 1shot but..
Foxes, Badgers, Hedgehogs(?), Mouflons, Lynxes all have less than 160 hp, deers have around 150. Keep in mind that the damage you deal with an arrow is Damage * (aim%*aim%/10000), so a 90% aimed shot only deals about 81% of the damage of the arrow + bow. So mileage varies for damage.

Boars have about 250-300 hp, and most other animals have more than that.

Most creatures haave their health on the wiki: http://ringofbrodgar.com/wiki/Category:Creatures

Edit: found the thread viewtopic.php?f=40&t=40603
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Re: Archery PvP

Postby Juukin » Sat Jun 04, 2016 11:51 pm

So by those means, if I aim lower on the bar, I do more damage, but have lesser chances of hitting, or did I get that wrong?

Also will read that thread, very well made, might get the info I need from there. Thanks again.
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Re: Archery PvP

Postby Archiplex » Sun Jun 05, 2016 1:17 am

Juukin wrote:So by those means, if I aim lower on the bar, I do more damage, but have lesser chances of hitting, or did I get that wrong?

Also will read that thread, very well made, might get the info I need from there. Thanks again.


Other way around, higher aim = more damage.
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Re: Archery PvP

Postby Juukin » Sun Jun 05, 2016 2:18 am

Alright, thanks for pointing that out. Will craft a bow after I grab archery, get like 5 MM just for the sake of it, and get bone arrows, cause I get higher bone Q than stone Q so yeah.

Also, left a question on the general list of questions topic, about joining an existing village (Let's say I want to join New Brodgar for example) while having an existent character. If someone could answer that :D
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Re: Archery PvP

Postby Thedrah » Sun Jun 05, 2016 4:02 am

bone > stone on damage by some
archery is good because you can one shot. higher mm and quality of bow/arrows will decrease wait time on firing and generally hit stuff farther away
use gildings btw

just look on moot for a village that is accepting and message the person i think. been hermit all my hnh life so maybe etiquette is different
or randomly run around and ask villages ingame to join. or find enough hermits living nearby and start your own village
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Re: Archery PvP

Postby jorb » Mon Jun 06, 2016 6:41 pm

shubla wrote:
Granger wrote: some days

They have said this for months!


You're right. We should never say anything.
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Re: Archery PvP

Postby Ozzy123 » Mon Jun 06, 2016 6:44 pm

archery changes r more important than pvp changes tho
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