Gaurding Items

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Re: Gaurding Items

Postby Grog » Wed Aug 03, 2016 2:55 am

Does anybody remeber why the devs removed the strongboxes?
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Re: Gaurding Items

Postby flagmaster » Wed Aug 03, 2016 6:21 am

vatas wrote:I kind of like the idea of "fixing" alt-vaulting. In Salem, the equivalent of Hearthfire is lootable but in Haven, with current mechanics, it would open up an exploit.

-Create two alts (I'll refer to them as A and B)
-Grind Theft or whatever allows you to steal from Hearthfires to both characters
-Place alt A's Hearthfire at location 1.
-Place alt B's at location 2.
-Move alt A to location 2.
-Move alt B to location 1.
-To move stuff from location 1 to 2, give items to alt B and steal them from it's Hearthfire with alt A
-To move stuff from location 2 to 1, give items to alt A and steal them from it's Hearthfire with alt B

Reason why this isn't a problem in Salem is the fact that you can just have the alts A and B travel into safe-zone NPC town and exchange items there. OF course there is slight risk of somebody stealing the stuff as you transfer it through container but it never happened to me during the many transfers that I did.


That (and new characters issues) can be easily managed by introducing a delay on inventory robbing. Let's say 1 item in 6 hours. Delay is placed both on offline alt and on robbing alt.
In this case if you pwn someone's base you'll need to stay there for a while (if you want to steal the most precious items). And endanger your caharcter a bit more since revenge may come to the place which is essentially unprotected
And also if you want to rob a poor newbie completely - you'll have to stick around near his leanto for a while. Which is booooring.

So yeah. If you place 10 alts A and 10 alts B - all with theft - you can exploit that. Or you can build charter stone which seems way easier than walking with 10 alts somewhere
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Re: Gaurding Items

Postby vatas » Wed Aug 03, 2016 6:57 am

flagmaster wrote:Or you can build charter stone which seems way easier than walking with 10 alts somewhere


If there was exploit that allowed you allowed you to move in deep water without having to swim or build a boat, would you dismiss it by saying "you could just build a boat?"

At least in their current iteration, Charter stones are quite expensive. Also they require Village Claim to operate.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Gaurding Items

Postby flagmaster » Wed Aug 03, 2016 7:18 am

vatas wrote:
flagmaster wrote:Or you can build charter stone which seems way easier than walking with 10 alts somewhere


If there was exploit that allowed you allowed you to move in deep water without having to swim or build a boat, would you dismiss it by saying "you could just build a boat?"

At least in their current iteration, Charter stones are quite expensive. Also they require Village Claim to operate.


Yeah but 1 item per alts couple per 6 hours + scents would be a chep but rather tedious way to avoid building charter stone. Which is not extremely bad compared to untlimited items transfer which would happen if my delay idea would not be implemented
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Re: Gaurding Items

Postby vatas » Wed Aug 03, 2016 7:40 am

Delay would be good idea. Failed to note it as I haven't gotten as much sleep as usual as coincidentally I woke up 4am local time to grab Rock Crystal.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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