Tea Bushes

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Re: Tea Bushes

Postby Granger » Thu Aug 11, 2016 11:03 pm

MagicManICT wrote:Decay hits a server coordinate, not the whole tile, which is why bushes and small trees (e.g. mulberry) are slow to regrow.

You know that for a fact, how?
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Re: Tea Bushes

Postby MagicManICT » Fri Aug 12, 2016 2:28 am

Watch smaller items that can occupy the same tile and how they decay over time. One item can get hit while another doesn't get touched.
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Re: Tea Bushes

Postby Granger » Fri Aug 12, 2016 5:34 am

Sounds like reasonable reasoning.

We should pester the devs a bit more to change the regrowth (at least on planted stuff) to a timer instead of decay.

Decay sucks anyway since it is only applied while the area is loaded, so IMHO a handfull of decay (measured by the time the map tile was in stais) should be retroactively applied on loading - in case stuff gets destroyed and items spilled the timers of them should be faked to the point in time they would have dropped: so should the applied decay from the past have been far enough back in time the items should instantly vanish. This is needed to clean up abandoned places correctly to keep them from existing eternaly in low traffic areas.
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Re: Tea Bushes

Postby ekzarh » Fri Aug 12, 2016 6:22 am

Granger wrote:Sounds like reasonable reasoning.

We should pester the devs a bit more to change the regrowth (at least on planted stuff) to a timer instead of decay.

Decay sucks anyway since it is only applied while the area is loaded, so IMHO a handfull of decay (measured by the time the map tile was in stais) should be retroactively applied on loading - in case stuff gets destroyed and items spilled the timers of them should be faked to the point in time they would have dropped: so should the applied decay from the past have been far enough back in time the items should instantly vanish. This is needed to clean up abandoned places correctly to keep them from existing eternaly in low traffic areas.

Very true. Unpredictable regrowth of planted goods is a pain.
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